.. |
Scripting
|
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
|
2016-11-09 10:07:21 +00:00 |
ActorStructure.cs
|
Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
|
2016-10-04 21:02:43 +00:00 |
AmbientSoundInfo.cs
|
Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
|
2016-10-05 20:15:38 +00:00 |
AnimdefsParser.cs
|
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
|
2016-04-06 22:54:04 +00:00 |
CvarInfoParser.cs
|
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
|
2016-04-19 20:40:42 +00:00 |
DecorateCategoryInfo.cs
|
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
|
2016-05-13 13:41:09 +00:00 |
DecorateParser.cs
|
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
|
2016-05-13 13:41:09 +00:00 |
GldefsParser.cs
|
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
|
2016-11-09 10:07:21 +00:00 |
LockDefsParser.cs
|
Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
|
2016-07-15 14:07:30 +00:00 |
MapinfoParser.cs
|
Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
|
2016-07-17 00:00:29 +00:00 |
ModeldefParser.cs
|
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
|
2016-09-12 14:08:45 +00:00 |
ModeldefStructure.cs
|
Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
|
2016-07-20 21:04:52 +00:00 |
PatchStructure.cs
|
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
|
2016-11-09 10:07:21 +00:00 |
ReverbsParser.cs
|
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
|
2016-04-06 22:54:04 +00:00 |
SndInfoParser.cs
|
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
|
2016-10-04 09:53:38 +00:00 |
SndSeqParser.cs
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
|
2016-02-22 12:33:19 +00:00 |
SoundInfo.cs
|
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
|
2016-10-04 09:53:38 +00:00 |
StateGoto.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
StateStructure.cs
|
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
|
2016-07-11 22:13:43 +00:00 |
TerrainParser.cs
|
Added LOCKDEFS parser.
|
2016-07-14 23:39:48 +00:00 |
TexturesParser.cs
|
Added, Classic modes: thing sprites are now angle-dependent.
|
2016-04-08 14:02:08 +00:00 |
TextureStructure.cs
|
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
|
2016-11-09 10:07:21 +00:00 |
VoxeldefParser.cs
|
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
|
2016-07-11 22:13:43 +00:00 |
X11R6RGBParser.cs
|
Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
|
2016-04-13 14:11:35 +00:00 |
ZDTextParser.cs
|
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
|
2016-11-09 10:07:21 +00:00 |