UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 7a3d743650 Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
Changed, Thing Edit form: multi-select mode is now disabled when only one thing is edited.
Internal: different implementation of MultiSelectTreeview (http://sourceforge.net/projects/mstreeview/) is now used.
2014-10-29 11:35:27 +00:00
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Controls Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases. 2014-10-29 11:35:27 +00:00
Data Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Geometry Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GZDoom Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
md3 DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
Rendering Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Tools Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
Windows Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look. 2014-10-28 14:35:59 +00:00
GZGeneral.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00