mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
176 lines
5.5 KiB
C#
Executable file
176 lines
5.5 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public sealed class HiResImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
private Vector2D sourcescale;
|
|
private Size sourcesize;
|
|
private bool overridesettingsapplied;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override int Width { get { return sourcesize.Width; } }
|
|
public override int Height { get { return sourcesize.Height; } }
|
|
public override float ScaledWidth { get { return (float)Math.Round(sourcesize.Width * sourcescale.x); } }
|
|
public override float ScaledHeight { get { return (float)Math.Round(sourcesize.Height * sourcescale.y); } }
|
|
public override Vector2D Scale { get { return sourcescale; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
public HiResImage(string name)
|
|
{
|
|
// Initialize
|
|
this.scale.x = General.Map.Config.DefaultTextureScale;
|
|
this.scale.y = General.Map.Config.DefaultTextureScale;
|
|
this.sourcescale = scale;
|
|
this.sourcesize = Size.Empty;
|
|
SetName(name);
|
|
|
|
// biwa. HiRes replacements always seem to use worldpanning. There is no documentation about it, but not
|
|
// setting it can cause issues (see https://github.com/jewalky/UltimateDoomBuilder/issues/432)
|
|
worldpanning = true;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Copy constructor
|
|
public HiResImage(HiResImage other)
|
|
{
|
|
// Initialize
|
|
this.scale = other.scale;
|
|
this.sourcescale = other.sourcescale;
|
|
this.sourcesize = other.sourcesize;
|
|
|
|
// biwa. HiRes replacements always seem to use worldpanning. There is no documentation about it, but not
|
|
// setting it can cause issues (see https://github.com/jewalky/UltimateDoomBuilder/issues/432)
|
|
worldpanning = true;
|
|
|
|
// Copy names
|
|
this.name = other.name;
|
|
this.filepathname = other.filepathname;
|
|
this.virtualname = other.virtualname;
|
|
this.displayname = other.displayname;
|
|
this.shortname = other.shortname;
|
|
this.longname = other.longname;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
protected override void SetName(string name)
|
|
{
|
|
name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
|
|
|
|
this.filepathname = name;
|
|
this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
|
|
if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
|
|
{
|
|
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
|
|
}
|
|
this.virtualname = this.name;
|
|
this.displayname = this.name;
|
|
this.shortname = this.name;
|
|
this.longname = Lump.MakeLongName(this.name);
|
|
|
|
ComputeNamesWidth(); // biwa
|
|
}
|
|
|
|
internal void ApplySettings(ImageData overridden)
|
|
{
|
|
// Copy relevant names...
|
|
name = overridden.Name;
|
|
virtualname = overridden.VirtualName;
|
|
displayname = overridden.DisplayName;
|
|
|
|
isFlat = overridden.IsFlat;
|
|
hasLongName = overridden.HasLongName;
|
|
overridesettingsapplied = true;
|
|
|
|
overridden.LoadImageNow();
|
|
if(overridden.ImageState == ImageLoadState.Ready)
|
|
{
|
|
// Store source properteis
|
|
sourcesize = new Size(overridden.Width, overridden.Height);
|
|
sourcescale = overridden.Scale;
|
|
}
|
|
}
|
|
|
|
// This loads the image
|
|
protected override LocalLoadResult LocalLoadImage()
|
|
{
|
|
// Get the patch data stream
|
|
Bitmap bitmap = null;
|
|
string error = null;
|
|
string sourcelocation = string.Empty;
|
|
Stream data = General.Map.Data.GetHiResTextureData(shortname, ref sourcelocation);
|
|
if(data != null)
|
|
{
|
|
// Copy patch data to memory
|
|
byte[] membytes = new byte[(int)data.Length];
|
|
|
|
lock(data) //mxd
|
|
{
|
|
data.Seek(0, SeekOrigin.Begin);
|
|
data.Read(membytes, 0, (int)data.Length);
|
|
}
|
|
|
|
MemoryStream mem = new MemoryStream(membytes);
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
|
|
bitmap = ImageDataFormat.TryLoadImage(mem, (isFlat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE), General.Map.Data.Palette);
|
|
|
|
// Not loaded?
|
|
if(bitmap == null)
|
|
{
|
|
error = "Image lump \"" + Path.Combine(sourcelocation, filepathname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)) + "\" data format could not be read, while loading HiRes texture \"" + this.Name + "\". Does this lump contain valid picture data at all?";
|
|
}
|
|
|
|
// Done
|
|
mem.Dispose();
|
|
}
|
|
else
|
|
{
|
|
error = "Image lump \"" + shortname + "\" could not be found, while loading HiRes texture \"" + this.Name + "\". Did you forget to include required resources?";
|
|
}
|
|
|
|
return new LocalLoadResult(bitmap, error, () =>
|
|
{
|
|
// Apply source overrides?
|
|
if (!sourcesize.IsEmpty)
|
|
{
|
|
scale = new Vector2D(ScaledWidth / width, ScaledHeight / height);
|
|
}
|
|
else
|
|
{
|
|
if (overridesettingsapplied)
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unable to get source texture dimensions while loading HiRes texture \"" + this.Name + "\".");
|
|
|
|
// Use our own size...
|
|
sourcesize = new Size(width, height);
|
|
}
|
|
});
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|