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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
42be899204
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path. Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading. I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well. |
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.github/workflows | ||
Build | ||
Documents | ||
Help | ||
Setup | ||
Source | ||
UpdaterConfig | ||
.gitignore | ||
build_git_generic.cmd | ||
build_git_x64.cmd | ||
build_git_x86.cmd | ||
build_setup_x64.cmd | ||
build_setup_x86.cmd | ||
Builder.sln | ||
Builder.sln.DotSettings.user | ||
BuilderMono.sln | ||
ChangelogMaker.exe | ||
Clean Rebuild.bat | ||
Compile Help.bat | ||
fixpermissions.cmd | ||
LICENSE.txt | ||
Makefile | ||
README.md | ||
VersionFromEXE.exe | ||
VersionFromGIT.exe |
System requirements:
- 2.4 GHz CPU or faster (multi-core recommended)
- Windows 7, 8 or 10
- Graphics card with Pixel Shader model 2.0 support
Required software:
Links:
More detailed info can be found in the editor documentation (Refmanual.chm)