..
gl_load
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
BuilderNative.vcxproj
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
BuilderNative.vcxproj.filters
- implement plotter as a shader
2019-08-20 11:00:24 +02:00
BuilderNative.vcxproj.user
- add BuilderNative library that does the actual rendering
2019-08-09 06:18:08 +02:00
exports.def
Use C++ and SSE code to do matrix math
2019-12-19 03:12:44 +01:00
fasttrig.h
Use C++ and SSE code to do matrix math
2019-12-19 03:12:44 +01:00
IndexBuffer.cpp
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
IndexBuffer.h
- don't pass sizes into VertexBuffer and IndexBuffer constructors
2019-08-16 11:24:22 +02:00
OpenGLContext.cpp
Call wglMakeCurrent before SwapBuffers in Windows context implementation
2019-12-18 00:36:13 +02:00
OpenGLContext.h
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
Precomp.cpp
- create OpenGL context
2019-08-10 02:32:08 +02:00
Precomp.h
- add the appropriate ifdefs for an unix build
2019-08-18 03:29:33 +02:00
RawMouse.cpp
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
RawMouse.h
- add the appropriate ifdefs for an unix build
2019-08-18 03:29:33 +02:00
RenderDevice.cpp
Use C++ and SSE code to do matrix math
2019-12-19 03:12:44 +01:00
RenderDevice.h
Only set uniforms if they changed
2019-12-18 04:22:47 +01:00
Shader.cpp
Only set uniforms if they changed
2019-12-18 04:22:47 +01:00
Shader.h
Only set uniforms if they changed
2019-12-18 04:22:47 +01:00
ShaderDisplay2D.h
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ShaderManager.cpp
Improved error reporting
2019-12-15 23:53:33 +02:00
ShaderManager.h
- improve performance
2019-08-22 15:46:24 +02:00
ShaderPlotter.h
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ShaderThings2D.h
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ShaderWorld3D.h
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
Texture.cpp
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
Texture.h
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
VertexBuffer.cpp
Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
2019-12-18 02:27:49 +01:00
VertexBuffer.h
Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
2019-12-18 02:27:49 +01:00