.. |
AllTexturesSet.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ArgumentInfo.cs
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GZDoom Builder 1.11a:
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2012-07-16 09:45:21 +00:00 |
CompilerInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ConfigurationInfo.cs
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
DefinedTextureSet.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
EnumItem.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
EnumList.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
FlagTranslation.cs
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Improved error reporting a little and changes the list in the Warnings & Errors dialog window
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2009-05-10 16:02:08 +00:00 |
GameConfiguration.cs
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
GeneralizedBit.cs
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
GeneralizedCategory.cs
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
GeneralizedOption.cs
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
IFilledTextureSet.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
INumberedTitle.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
LinedefActionCategory.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
LinedefActionInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
LinedefActivateInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
MapLumpInfo.cs
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Improved error reporting a little and changes the list in the Warnings & Errors dialog window
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2009-05-10 16:02:08 +00:00 |
MatchingTextureSet.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
NodebuilderInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PasteOptions.cs
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
ProgramConfiguration.cs
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Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
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2012-09-17 15:41:18 +00:00 |
ResourceTextureSet.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
ScriptConfiguration.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
SectorEffectInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
SkillInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TagType.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TextureSet.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ThingCategory.cs
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@ Thing sprite scale can now also be set in Game Configurations. Use 'spritescale' property in things or thing categories.
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2010-08-01 18:23:41 +00:00 |
ThingsFlagsCompare.cs
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Error checks mode: UDMF Thing skill flags are now also taken into account.
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2012-11-09 17:40:47 +00:00 |
ThingTypeInfo.cs
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GZDoom Builder 1.12a:
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2012-07-28 20:36:28 +00:00 |
UniversalFieldInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |