UltimateZoneBuilder/Source/Core/GZBuilder/Data
2018-05-27 08:53:54 +03:00
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BoundingBox.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicLight.cs Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
EngineInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GlowingFlatData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefColorPreset.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinksCollector.cs Fixed: zero-radius point lights would crash upon entering things mode (reported by blood) 2018-03-31 14:13:35 +03:00
MapInfo.cs Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly. 2017-08-27 08:10:22 +03:00
ModelData.cs Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
ModelLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptItem.cs Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
SharpCompressHelper.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
SkyboxInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingCopyData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00