UltimateZoneBuilder/Source/Core
MaxED 411368307f Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
Internal, Script Editor: moved some setup/auto-completion logic to separate classes.
Updated ZDoom_DECORATE.cfg (A_QuakeEx).
2016-04-28 14:02:24 +00:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
Config Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Controls Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Data Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Editing Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
General Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Geometry Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
GZBuilder Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IO Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Map Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Plugins Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Rendering Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Resources Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
Types Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
VisualModes Visual mode: fixed a crash when trying to render a thing after resetting D3D device. 2016-04-19 23:20:41 +00:00
Windows Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ZDoom Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00