UltimateZoneBuilder/Build/UDBScript/Scripts/Examples/Geometry/jittervertices.js
biwa 5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00

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JavaScript

/// <reference path="../../../udbscript.d.ts" />
`#version 4`;
`#name Jitter Vertices`;
`#description Jitters the selected vertices. If no vertices are selected all vertices in the map are jittered. Does not make sure that the resulting geometry is still valid.`;
`#scriptoptions
min
{
description = "Minimum jitter";
default = 0;
type = 1; // Integer
}
max
{
description = "Maximum jitter";
default = 16;
type = 1; // Integer
}
`;
// Gets a random value between min and max, then randomly make it negative
function getRandomValue(min, max)
{
return (Math.floor(Math.random() * (max-min)) + min) * (Math.random() < 0.5 ? 1 : -1);
}
// Get selected vertices
let vertices = UDB.Map.getSelectedVertices();
// No vertices selected? Get all vertices!
if(vertices.length == 0)
vertices = UDB.Map.getVertices();
// Jitter each vertex
vertices.forEach(v => {
v.position += [
getRandomValue(UDB.ScriptOptions.min, UDB.ScriptOptions.max),
getRandomValue(UDB.ScriptOptions.min, UDB.ScriptOptions.max),
];
});