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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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83 lines
No EOL
2.4 KiB
INI
Executable file
83 lines
No EOL
2.4 KiB
INI
Executable file
/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Boom: Doom (Doom format)";
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// This is the simplified game engine/sourceport name
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engine = "boom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD DOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\Doom_common.cfg", "common");
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// Settings common to Doom map format
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include("Includes\\Boom_common.cfg", "mapformat_doom");
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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// Map name format for Doom.
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mapnameformat = "ExMy";
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//mxd. No DECORATE support in vanilla
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decorategames = "";
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//mxd. Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9";
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SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9";
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SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9";
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SKY4 = "E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9";
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}
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Doom_misc.cfg", "thingsfilters");
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}
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//Default map name
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defaultlumpname = "E1M1";
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// Default testing parameters
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include("Includes\\Test_params.cfg", "vanilla_exmx");
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Boom_things.cfg");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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}
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// Dehacked data
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dehacked
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{
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include("Includes\\Dehacked_Doom.cfg");
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} |