mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
13c3155db5
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
267 lines
8.6 KiB
C#
267 lines
8.6 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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/// <summary>
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/// List of universal fields and their values.
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/// </summary>
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public class UniFields : Dictionary<string, UniValue>
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{
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#region ================== Variables
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// Owner of this list
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private MapElement owner;
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#endregion
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#region ================== Properties
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public MapElement Owner { get { return owner; } internal set { owner = value; } }
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#endregion
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#region ================== Constructors
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// New constructor
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///<summary></summary>
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public UniFields() : base(2) { }
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// New constructor
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///<summary></summary>
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public UniFields(int capacity) : base(capacity) { }
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// Copy constructor (makes a deep copy)
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///<summary></summary>
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public UniFields(UniFields copyfrom) : base(copyfrom.Count)
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{
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foreach(KeyValuePair<string, UniValue> v in copyfrom)
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this.Add(v.Key, new UniValue(v.Value));
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}
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// New constructor
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///<summary></summary>
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public UniFields(MapElement owner) : base(2)
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{
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this.owner = owner;
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}
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// New constructor
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///<summary></summary>
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public UniFields(MapElement owner, int capacity) : base(capacity)
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{
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this.owner = owner;
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}
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// Copy constructor
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///<summary></summary>
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public UniFields(MapElement owner, UniFields copyfrom) : base(copyfrom.Count)
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{
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this.owner = owner;
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foreach(KeyValuePair<string, UniValue> v in copyfrom) //mxd. No-no-no, David Blaine, I don't want to copy these by reference!
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this.Add(v.Key, new UniValue(v.Value));
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}
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#endregion
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#region ================== Mathods
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/// <summary>Call this before making changes to the fields, or they may not be updated correctly with undo/redo!</summary>
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public void BeforeFieldsChange()
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{
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if(owner != null) owner.BeforeFieldsChange();
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}
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/// <summary>This returns the value of a field by name, or returns the specified value when no such field exists or the field value fails to convert to the same datatype.</summary>
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public T GetValue<T>(string fieldname, T defaultvalue)
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{
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if(!this.ContainsKey(fieldname)) return defaultvalue;
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try
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{
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T val = (T)this[fieldname].Value;
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return val;
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}
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catch(InvalidCastException)
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{
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return defaultvalue;
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}
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}
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#endregion
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#region ================== mxd. Static methods
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// float
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public static void SetFloat(UniFields fields, string key, float value) { SetFloat(fields, key, value, 0f); }
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public static void SetFloat(UniFields fields, string key, float value, float defaultvalue)
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{
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if(fields == null) return;
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if(value != defaultvalue)
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{
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if(!fields.ContainsKey(key)) fields.Add(key, new UniValue(UniversalType.Float, value));
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else fields[key].Value = value;
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}
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// Don't save default value
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else if(fields.ContainsKey(key))
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{
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fields.Remove(key);
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}
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}
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public static float GetFloat(UniFields fields, string key) { return GetFloat(fields, key, 0f); }
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public static float GetFloat(UniFields fields, string key, float defaultvalue)
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{
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if(fields == null) return defaultvalue;
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return fields.GetValue(key, defaultvalue);
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}
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// int
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public static void SetInteger(UniFields fields, string key, int value) { SetInteger(fields, key, value, 0); }
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public static void SetInteger(UniFields fields, string key, int value, int defaultvalue)
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{
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if(fields == null) return;
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if(value != defaultvalue)
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{
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if(!fields.ContainsKey(key)) fields.Add(key, new UniValue(UniversalType.Integer, value));
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else fields[key].Value = value;
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}
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// Don't save default value
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else if(fields.ContainsKey(key))
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{
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fields.Remove(key);
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}
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}
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public static int GetInteger(UniFields fields, string key) { return GetInteger(fields, key, 0); }
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public static int GetInteger(UniFields fields, string key, int defaultvalue)
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{
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if(fields == null) return defaultvalue;
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return fields.GetValue(key, defaultvalue);
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}
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// String
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public static void SetString(UniFields fields, string key, string value, string defaultvalue)
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{
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if(fields == null) return;
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if(value != defaultvalue)
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{
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if(!fields.ContainsKey(key)) fields.Add(key, new UniValue(UniversalType.String, value));
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else fields[key].Value = value;
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}
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// Don't save default value
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else if(fields.ContainsKey(key))
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{
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fields.Remove(key);
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}
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}
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/// <summary>This removes fields with given names.</summary>
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public static void RemoveFields(UniFields fields, IEnumerable<string> keys)
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{
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if(fields == null) return;
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foreach(string key in keys)
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if(fields.ContainsKey(key)) fields.Remove(key);
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}
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/// <summary>This removes a field with given name.</summary>
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public static void RemoveField(UniFields fields, string key)
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{
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if(fields == null || !fields.ContainsKey(key)) return;
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fields.Remove(key);
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}
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/// <summary>This compares all fields.</summary>
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public static bool AllFieldsMatch(UniFields fields1, UniFields fields2)
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{
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if(fields1.Keys.Count != fields2.Keys.Count) return false;
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foreach(KeyValuePair<string, UniValue> group in fields1)
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{
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if(!fields2.ContainsKey(group.Key) || !UniValuesMatch(fields1[group.Key], fields2[group.Key]))
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return false;
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}
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return true;
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}
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/// <summary>This compares non-UI fields (e.g. fields, visible in the "Custom" tab).</summary>
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public static bool CustomFieldsMatch(UniFields fields1, UniFields fields2)
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{
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if(fields1.owner == null || fields2.owner == null) throw new NotSupportedException("Cannot compare custom fields without owners!");
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if(fields1.owner.ElementType != fields2.owner.ElementType) return false;
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return CustomFieldsMatch(fields1, fields2, fields1.owner.ElementType);
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}
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private static bool CustomFieldsMatch(UniFields fields1, UniFields fields2, MapElementType type)
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{
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// Collect non-UI fields
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UniFields filtered1 = new UniFields();
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UniFields filtered2 = new UniFields();
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foreach(string key in fields1.Keys)
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{
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if(!General.Map.FormatInterface.UIFields[type].ContainsKey(key))
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filtered1.Add(key, fields1[key]);
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}
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foreach(string key in fields2.Keys)
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{
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if(!General.Map.FormatInterface.UIFields[type].ContainsKey(key))
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filtered2.Add(key, fields2[key]);
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}
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if(filtered1.Keys.Count != filtered2.Keys.Count) return false;
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return AllFieldsMatch(filtered1, filtered2);
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}
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/// <summary>This compares types and values of given UniValues.</summary>
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public static bool UniValuesMatch(UniValue val1, UniValue val2)
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{
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if(val1.Type != val2.Type) return false;
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if(val1.Value is int) return (int)val1.Value != (int)val2.Value;
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if(val1.Value is float) return (float)val1.Value != (float)val2.Value;
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if(val1.Value is bool) return (bool)val1.Value != (bool)val2.Value;
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if(val1.Value is string) return (string)val1.Value != (string)val2.Value;
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throw new Exception("Got unknown Custom Field type to compare: " + val1.Value.GetType());
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}
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/// <summary>This compares types and values of given UniFields by key.</summary>
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public static bool ValuesMatch(string key, UniFields fields1, UniFields fields2)
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{
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bool f1 = fields1.ContainsKey(key);
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bool f2 = fields2.ContainsKey(key);
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if(!f1 && !f2) return true;
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if(f1 != f2) return false;
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return UniValuesMatch(fields1[key], fields2[key]);
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}
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/// <summary>This compares types and values of given UniFields by 2 keys. Returns true when both values match.</summary>
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public static bool ValuesMatch(string key1, string key2, UniFields fields1, UniFields fields2)
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{
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return ValuesMatch(key1, fields1, fields2) && ValuesMatch(key2, fields1, fields2);
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}
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/// <summary>This compares UniFields types and values of given MapElements by key.</summary>
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public static bool ValuesMatch(string key, MapElement e1, MapElement e2)
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{
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if(e1.ElementType != e2.ElementType || (e1.Fields == null && e2.Fields != null) || e2.Fields == null) return false;
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if(e1.Fields == null && e2.Fields == null) return true;
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return ValuesMatch(key, e1.Fields, e2.Fields);
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}
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/// <summary>This compares UniFields types and values of given MapElements by 2 keys. Returns true when both values match.</summary>
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public static bool ValuesMatch(string key1, string key2, MapElement e1, MapElement e2)
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{
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if(e1.ElementType != e2.ElementType || (e1.Fields == null && e2.Fields != null) || e2.Fields == null) return false;
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if(e1.Fields == null && e2.Fields == null) return true;
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return ValuesMatch(key1, key2, e1.Fields, e2.Fields);
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}
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#endregion
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}
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}
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