mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
3fb5679a9a
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display. Changed, Sectors mode: number of selected things is now displayed in the info panel. Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button. Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in. Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color. Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only). Game configurations: classic game configurations now use "-warp" command to load the map. Game configurations: factorized testing parameters into "Includes\Test_params.cfg". Added internal functions to Hexen acs scripting configuration. Updated documentation ("Game Configuration - Basic Settings" topic). |
||
---|---|---|
.. | ||
BlockEntry.cs | ||
BlockMap.cs | ||
GroupInfo.cs | ||
Linedef.cs | ||
MapElement.cs | ||
MapElementCollection.cs | ||
MapOptions.cs | ||
MapSet.cs | ||
Sector.cs | ||
SelectableElement.cs | ||
SelectionType.cs | ||
Sidedef.cs | ||
SidedefPart.cs | ||
SplitLineBehavior.cs | ||
Thing.cs | ||
UniFields.cs | ||
UniValue.cs | ||
Vertex.cs |