A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00
Build Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Documents Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
Help Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Resources Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
Setup Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Source Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
Clean Rebuild.bat Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Forgot to update MakeRelease.bat while adding the updater... 2015-07-14 09:14:28 +00:00
MakeSVNRelease.bat Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00