UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/VertexData.cs

54 lines
1.3 KiB
C#

using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal class VertexData
{
#region ================== Variables
// VisualMode
private BaseVisualMode mode;
// Vertex for which this data is
private Vertex vertex;
// Sectors that must be updated when this vertex is changed
// The boolean value is the 'includeneighbours' of the UpdateSectorGeometry function which
// indicates if the sidedefs of neighbouring sectors should also be rebuilt.
private Dictionary<Sector, bool> updatesectors;
#endregion
#region ================== Properties
public Vertex Vertex { get { return vertex; } }
public BaseVisualMode Mode { get { return mode; } }
public Dictionary<Sector, bool> UpdateAlso { get { return updatesectors; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public VertexData(BaseVisualMode mode, Vertex v)
{
// Initialize
this.mode = mode;
this.vertex = v;
this.updatesectors = new Dictionary<Sector, bool>(2);
}
#endregion
#region ================== Public Methods
// This adds a sector for updating
public void AddUpdateSector(Sector s, bool includeneighbours)
{
updatesectors[s] = includeneighbours;
}
#endregion
}
}