.. |
BaseVisualGeometrySector.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
BaseVisualGeometrySidedef.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
BaseVisualMode.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
BaseVisualSector.cs
|
Selected things are now dragged while dragging vertices, linedefs and sectors.
|
2014-01-13 08:06:56 +00:00 |
BaseVisualThing.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
BaseVisualVertex.cs
|
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
|
2014-02-03 11:19:12 +00:00 |
Effect3DFloor.cs
|
Textures with names starting with "-" were not processed correctly.
|
2013-07-31 12:38:47 +00:00 |
EffectBrightnessLevel.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
EffectCopySlope.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
EffectLineSlope.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
EffectPlaneCopySlope.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
EffectThingLineSlope.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
EffectThingSlope.cs
|
Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
|
2014-01-20 11:44:41 +00:00 |
EffectThingVertexSlope.cs
|
Visual mode: fixed a couple of bugs in Visual vertex logic.
|
2013-09-05 13:30:59 +00:00 |
EffectUDMFVertexOffset.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
IVisualEventReceiver.cs
|
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
|
2013-09-19 09:17:49 +00:00 |
NullVisualEventReceiver.cs
|
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
|
2013-09-19 09:17:49 +00:00 |
SectorData.cs
|
Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
|
2014-01-20 11:44:41 +00:00 |
SectorEffect.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
SectorLevel.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
SectorLevelComparer.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
SectorLevelType.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
TexturePlane.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
ThingData.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
VertexData.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
VisualFloor.cs
|
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
|
2014-02-03 11:19:12 +00:00 |
VisualLower.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
VisualMiddle3D.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
VisualMiddleBack.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
VisualMiddleDouble.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
VisualMiddleSingle.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
VisualSidedefParts.cs
|
Selected things are now dragged while dragging vertices, linedefs and sectors.
|
2014-01-13 08:06:56 +00:00 |
VisualUpper.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
WallPolygon.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |