.. |
AngleControl.cs
|
New angle control logic was behaving incorrectly in some cases.
|
2013-12-04 13:27:34 +00:00 |
AngleControl.Designer.cs
|
New angle control logic was behaving incorrectly in some cases.
|
2013-12-04 13:27:34 +00:00 |
AngleControl.resx
|
New angle control logic was behaving incorrectly in some cases.
|
2013-12-04 13:27:34 +00:00 |
ColorFieldsControl.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
ColorFieldsControl.Designer.cs
|
Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
|
2013-09-11 08:49:45 +00:00 |
ColorFieldsControl.resx
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
CustomLinedefColorProperties.cs
|
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
|
2014-02-18 14:04:14 +00:00 |
CustomLinedefColorProperties.designer.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
CustomLinedefColorProperties.resx
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
CustomLinedefColorsControl.cs
|
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
|
2014-02-18 14:04:14 +00:00 |
CustomLinedefColorsControl.designer.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
CustomLinedefColorsControl.resx
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
IconListBox.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
MultiSelectTreeview.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
PairedFieldsControl.cs
|
Missing and Unknown textures were incorrectly scaled in classic modes.
|
2014-01-20 08:47:49 +00:00 |
PairedFieldsControl.Designer.cs
|
Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments.
|
2014-01-16 13:08:41 +00:00 |
PairedFieldsControl.resx
|
Added Draw Grid mode.
|
2014-01-16 09:32:05 +00:00 |
PairedIntControl.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
PairedIntControl.Designer.cs
|
Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments.
|
2014-01-16 13:08:41 +00:00 |
PairedIntControl.resx
|
Added Draw Grid mode.
|
2014-01-16 09:32:05 +00:00 |
TagSelector.cs
|
Added Draw Grid mode.
|
2014-01-16 09:32:05 +00:00 |
TagSelector.Designer.cs
|
Added a way to assign new tags, which finds a tag unused by current map element type.
|
2013-08-28 08:29:06 +00:00 |
TagSelector.resx
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |