mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
3e5f85dc8f
Maintenance: removed a ton of redundant stuff.
140 lines
3.4 KiB
C#
140 lines
3.4 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Config
|
|
{
|
|
public class ThingFlagsCompare
|
|
{
|
|
public enum CompareMethod
|
|
{
|
|
Equal,
|
|
And
|
|
};
|
|
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private string flag;
|
|
private CompareMethod comparemethod;
|
|
private bool invert;
|
|
private string group;
|
|
|
|
// Disposing
|
|
private bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Flag { get { return flag; } }
|
|
public string Group { get { return group; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ThingFlagsCompare(Configuration cfg, string group, string flag)
|
|
{
|
|
string cfgpath = "thingflagscompare." + group + "." + flag;
|
|
this.flag = flag;
|
|
this.group = group;
|
|
|
|
string cm = cfg.ReadSetting(cfgpath + ".comparemethod", "and");
|
|
|
|
switch (cm)
|
|
{
|
|
default:
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unrecognized value \"" + cm + "\" for comparemethod in " + cfgpath + " in game configuration " + cfg.ReadSetting("game", "<unnamed game>") + ". Defaulting to \"and\".");
|
|
goto case "and";
|
|
case "and":
|
|
comparemethod = CompareMethod.And;
|
|
break;
|
|
case "equal":
|
|
comparemethod = CompareMethod.Equal;
|
|
break;
|
|
}
|
|
|
|
invert = cfg.ReadSetting(cfgpath + ".invert", false);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
internal void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if (!isdisposed)
|
|
{
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Compares the flag of the two things.
|
|
// Returns:
|
|
// -1 if the flag does not overlap
|
|
// 0 if the flag should be ignored
|
|
// 1 if the flag overlaps
|
|
public int Compare(Thing t1, Thing t2)
|
|
{
|
|
bool t1flag;
|
|
bool t2flag;
|
|
|
|
// Check if the flags exist
|
|
if(!t1.Flags.ContainsKey(flag) || !t2.Flags.ContainsKey(flag)) {
|
|
//mxd. If a map is in UDMF format - check Fields
|
|
if(!General.Map.UDMF || !t1.Fields.ContainsKey(flag) || !t2.Fields.ContainsKey(flag))
|
|
return 0;
|
|
|
|
// tag flag inversion into account
|
|
t1flag = invert ? !(bool)t1.Fields[flag].Value : (bool)t1.Fields[flag].Value;
|
|
t2flag = invert ? !(bool)t2.Fields[flag].Value : (bool)t2.Fields[flag].Value;
|
|
} else {
|
|
// tag flag inversion into account
|
|
t1flag = invert ? !t1.Flags[flag] : t1.Flags[flag];
|
|
t2flag = invert ? !t2.Flags[flag] : t2.Flags[flag];
|
|
}
|
|
|
|
if (comparemethod == CompareMethod.And && (t1flag && t2flag))
|
|
return 1;
|
|
else if (comparemethod == CompareMethod.Equal && (t1flag == t2flag))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|