UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED 3e4fe14fbe Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms).
2014-10-29 14:51:30 +00:00
..
Controls Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
Interface Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only". 2014-10-29 14:51:30 +00:00
Modes Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z. 2014-09-02 20:44:58 +00:00
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
BuilderEffects.csproj A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
BuilderPlug.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00