mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 12:51:20 +00:00
126 lines
3.5 KiB
C#
Executable file
126 lines
3.5 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2016 Boris Iwanski
|
|
|
|
/*
|
|
* Copyright (c) 2016 Boris Iwanski https://github.com/biwa/automapmode
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Plugins;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.AutomapMode
|
|
{
|
|
//
|
|
// MANDATORY: The plug!
|
|
// This is an important class to the Doom Builder core. Every plugin must
|
|
// have exactly 1 class that inherits from Plug. When the plugin is loaded,
|
|
// this class is instantiated and used to receive events from the core.
|
|
// Make sure the class is public, because only public classes can be seen
|
|
// by the core.
|
|
//
|
|
|
|
public class BuilderPlug : Plug
|
|
{
|
|
#region ================== Variables
|
|
|
|
private float highlightrange;
|
|
|
|
// Static instance. We can't use a real static class, because BuilderPlug must
|
|
// be instantiated by the core, so we keep a static reference. (this technique
|
|
// should be familiar to object-oriented programmers)
|
|
private static BuilderPlug me;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public float HighlightRange { get { return highlightrange; } }
|
|
public string SecretFlag { get { return General.Map.UDMF ? "secret" : "32"; } }
|
|
public string HiddenFlag { get { return General.Map.UDMF ? "dontdraw" : "128"; } }
|
|
|
|
// This plugin relies on some functionality that wasn't there in older versions
|
|
public override int MinimumRevision { get { return 2651; } }
|
|
|
|
// Static property to access the BuilderPlug
|
|
public static BuilderPlug Me { get { return me; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This event is called when the plugin is initialized
|
|
public override void OnInitialize()
|
|
{
|
|
base.OnInitialize();
|
|
|
|
// This binds the methods in this class that have the BeginAction
|
|
// and EndAction attributes with their actions. Without this, the
|
|
// attributes are useless. Note that in classes derived from EditMode
|
|
// this is not needed, because they are bound automatically when the
|
|
// editing mode is engaged.
|
|
General.Actions.BindMethods(this);
|
|
|
|
// TODO: Add DB2 version check so that old DB2 versions won't crash
|
|
// General.ErrorLogger.Add(ErrorType.Error, "zomg!");
|
|
|
|
// Keep a static reference
|
|
me = this;
|
|
|
|
LoadSettings();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnMapOpenEnd()
|
|
{
|
|
AutomapMode mode = General.Editing.Mode as AutomapMode;
|
|
if(mode != null)
|
|
{
|
|
mode.UpdateValidLinedefs();
|
|
mode.UpdateSecretSectors();
|
|
}
|
|
|
|
base.OnMapOpenEnd();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnMapNewEnd()
|
|
{
|
|
AutomapMode mode = General.Editing.Mode as AutomapMode;
|
|
if(mode != null)
|
|
{
|
|
mode.UpdateValidLinedefs();
|
|
mode.UpdateSecretSectors();
|
|
}
|
|
|
|
base.OnMapNewEnd();
|
|
}
|
|
|
|
// This is called when the plugin is terminated
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
|
|
// This must be called to remove bound methods for actions.
|
|
General.Actions.UnbindMethods(this);
|
|
}
|
|
|
|
private void LoadSettings()
|
|
{
|
|
highlightrange = General.Settings.ReadPluginSetting("buildermodes", "highlightrange", 20);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|