mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 04:41:00 +00:00
316 lines
8.7 KiB
C#
316 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Text.RegularExpressions;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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namespace CodeImp.DoomBuilder.ThreeDFloorMode
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{
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public partial class ThreeDFloorEditorWindow : Form
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{
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List<ThreeDFloor> threedfloors;
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List<Sector> selectedsectors;
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List<ThreeDFloorHelperControl> controlpool;
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public List<Sector> SelectedSectors { get { return selectedsectors; } }
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public List<ThreeDFloor> ThreeDFloors { get { return threedfloors; } set { threedfloors = value; } }
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public ThreeDFloorEditorWindow()
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{
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this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width/2, Screen.PrimaryScreen.WorkingArea.Height/2);
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controlpool = new List<ThreeDFloorHelperControl>();
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InitializeComponent();
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#if NO_WIN32
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MaximumSize = new Size(10000, MaximumSize.Height);
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#endif
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}
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private void ThreeDFloorEditorWindow_Load(object sender, EventArgs e)
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{
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selectedsectors = new List<Sector>(General.Map.Map.GetSelectedSectors(true));
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sharedThreeDFloorsCheckBox.Checked = false;
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FillThreeDFloorPanel(threedfloors);
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}
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// Gets a control from the pool or creates a new one
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private ThreeDFloorHelperControl GetThreeDFloorControl()
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{
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ThreeDFloorHelperControl ctrl = controlpool.FirstOrDefault(o => o.Used == false);
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if (ctrl == null)
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{
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ctrl = new ThreeDFloorHelperControl();
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ctrl.Used = true;
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controlpool.Add(ctrl);
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threeDFloorPanel.Controls.Add(ctrl);
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}
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else
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{
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ctrl.SetDefaults();
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ctrl.Used = true;
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}
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return ctrl;
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}
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private void okButton_Click(object sender, EventArgs e)
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{
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threedfloors = new List<ThreeDFloor>();
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foreach (ThreeDFloorHelperControl ctrl in threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>())
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{
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if (ctrl.Used)
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{
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ctrl.ApplyToThreeDFloor();
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threedfloors.Add(ctrl.ThreeDFloor);
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}
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}
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void cancelButton_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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public void addThreeDFloorButton_Click(object sender, EventArgs e)
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{
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ThreeDFloorHelperControl ctrl = GetThreeDFloorControl();
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ctrl.Show();
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threeDFloorPanel.ScrollControlIntoView(ctrl);
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no3dfloorspanel.Hide();
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}
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public void DuplicateThreeDFloor(ThreeDFloorHelperControl ctrl)
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{
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ThreeDFloorHelperControl dup = GetThreeDFloorControl();
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dup.Update(ctrl);
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dup.Show();
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threeDFloorPanel.ScrollControlIntoView(dup);
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}
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/// <summary>
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/// Splits the 3D floor, creating a new 3D floor for every checked sector
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/// </summary>
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/// <param name="ctrl">The control for the 3D floor that's to be split</param>
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public void SplitThreeDFloor(ThreeDFloorHelperControl ctrl)
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{
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List<int> items = new List<int>();
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List<ThreeDFloorHelperControl> controls = new List<ThreeDFloorHelperControl>() { ctrl };
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int numsplits = 0;
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// Create a list of all checked sectors
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for (int i = 0; i < ctrl.checkedListBoxSectors.Items.Count; i++)
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{
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if(ctrl.checkedListBoxSectors.GetItemCheckState(i) == CheckState.Checked)
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items.Add(i);
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}
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int useitem = items.Count - 1;
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/*
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Case 1: all tagged sectors are also selected sectors. In this case we can reuse
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the original control, so one less additional control is needed
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Case 2: multiple tagged sectors are also selected sectors. In this case we can
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reuse the original control, so one less additional control is needed
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Case 3: only one tagged sector is also the selected sector. In this case we
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have to add exactly one additional control
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*/
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if (items.Count == 1)
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numsplits = 1;
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else
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numsplits = items.Count - 1;
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// Get new controls for the additional 3D floors
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for (int i = 0; i < numsplits; i++)
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{
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var newctrl = GetThreeDFloorControl();
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newctrl.Update(ctrl);
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controls.Add(newctrl);
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}
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// Update the ckeckboxes of the controls to reflect the split 3D floors
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for (int i = controls.Count - 1; i >= 0 ; i--)
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{
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// Uncheck all sectors...
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for (int j = 0; j < items.Count; j++)
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controls[i].checkedListBoxSectors.SetItemChecked(items[j], false);
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// ... and only check a single one
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if (useitem >= 0)
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controls[i].checkedListBoxSectors.SetItemChecked(items[useitem], true);
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useitem--;
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}
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// Show the new controls
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foreach (Control c in controls)
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c.Show();
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}
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public void DetachThreeDFloor(ThreeDFloorHelperControl ctrl)
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{
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ThreeDFloorHelperControl dup = GetThreeDFloorControl();
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dup.Update(ctrl);
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for (int i = 0; i < ctrl.checkedListBoxSectors.Items.Count; i++)
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{
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if (ctrl.checkedListBoxSectors.GetItemCheckState(i) == CheckState.Checked)
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ctrl.checkedListBoxSectors.SetItemChecked(i, false);
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}
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dup.Show();
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threeDFloorPanel.ScrollControlIntoView(dup);
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}
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private void FillThreeDFloorPanel(List<ThreeDFloor> threedfloors)
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{
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if (threedfloors.Count > 0)
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{
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// Create a new controller instance for each linedef and set its properties
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foreach (ThreeDFloor tdf in threedfloors.OrderByDescending(o => o.TopHeight).ToList())
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{
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ThreeDFloorHelperControl ctrl = GetThreeDFloorControl();
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ctrl.Update(tdf);
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ctrl.Show();
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}
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no3dfloorspanel.Hide();
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}
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else
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{
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no3dfloorspanel.Show();
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}
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// Hide all unused pool controls
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if (controlpool.Count - threedfloors.Count > 0)
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{
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foreach (ThreeDFloorHelperControl ctrl in controlpool.Skip(threedfloors.Count))
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{
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ctrl.Used = false;
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ctrl.Hide();
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}
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}
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}
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private void sharedThreeDFloorsCheckBox_CheckedChanged(object sender, EventArgs e)
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{
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ICollection<Sector> selectedSectors = General.Map.Map.GetSelectedSectors(true);
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if (selectedSectors.Count > 1 && sharedThreeDFloorsCheckBox.Checked)
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{
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var hideControls = new List<ThreeDFloorHelperControl>();
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foreach (Sector s in selectedSectors)
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{
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foreach (ThreeDFloorHelperControl ctrl in threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>())
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{
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// If the selected sector is not in the control's tagged sectors the control
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// should be hidden
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if (!ctrl.ThreeDFloor.TaggedSectors.Contains(s))
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hideControls.Add(ctrl);
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}
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}
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foreach (ThreeDFloorHelperControl ctrl in hideControls)
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{
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// Hide controls, unless they are new
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if (ctrl.IsNew == false)
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ctrl.Hide();
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}
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}
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else
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{
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foreach (ThreeDFloorHelperControl ctrl in threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>())
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if (ctrl.Used)
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ctrl.Show();
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}
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}
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private void ThreeDFloorEditorWindow_FormClosed(object sender, FormClosedEventArgs e)
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{
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// Get rid of dummy sectors and makes all controls available
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foreach (ThreeDFloorHelperControl ctrl in threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>().ToList())
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{
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if (ctrl.Sector != null)
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ctrl.Sector.Dispose();
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ctrl.Used = false;
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}
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General.Map.Map.Update();
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}
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private void detachAllButton_Click(object sender, EventArgs e)
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{
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List<ThreeDFloorHelperControl> controls = threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>().Where(o => o.Used).ToList();
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foreach (ThreeDFloorHelperControl ctrl in controls)
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DetachThreeDFloor(ctrl);
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}
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private void splitAllButton_Click(object sender, EventArgs e)
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{
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List<ThreeDFloorHelperControl> controls = threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>().Where(o => o.Used).ToList();
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foreach (ThreeDFloorHelperControl ctrl in controls)
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SplitThreeDFloor(ctrl);
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}
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private void checkAllButton_Click(object sender, EventArgs e)
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{
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List<ThreeDFloorHelperControl> controls = threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>().Where(o => o.Used).ToList();
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foreach (ThreeDFloorHelperControl ctrl in controls)
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{
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for (int i = 0; i < ctrl.checkedListBoxSectors.Items.Count; i++)
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{
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ctrl.checkedListBoxSectors.SetItemChecked(i, true);
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}
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}
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}
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private void uncheckAllButton_Click(object sender, EventArgs e)
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{
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List<ThreeDFloorHelperControl> controls = threeDFloorPanel.Controls.OfType<ThreeDFloorHelperControl>().Where(o => o.Used).ToList();
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foreach (ThreeDFloorHelperControl ctrl in controls)
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{
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for (int i = 0; i < ctrl.checkedListBoxSectors.Items.Count; i++)
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{
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ctrl.checkedListBoxSectors.SetItemChecked(i, false);
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}
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}
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}
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}
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}
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