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a7488939af
Map Options Form: example map name now uses current game's naming scheme.
107 lines
2.3 KiB
C++
107 lines
2.3 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Refresh/render internal state variables (global).
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_STATE__
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#define __R_STATE__
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//
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// Refresh internal data structures,
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// for rendering.
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//
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// needed for pre rendering (fracs)
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extern fixed_t* spritewidth;
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extern fixed_t* spriteoffset;
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extern fixed_t* spritetopoffset;
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extern int viewwidth;
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extern int scaledviewwidth;
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extern int viewheight;
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extern int firstflat;
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//
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// Lookup tables for map data.
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//
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extern int numvertexes;
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extern vertex_t* vertexes;
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extern int numsegs;
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extern seg_t* segs;
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extern int numsectors;
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extern sector_t* sectors;
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extern int numsubsectors;
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extern subsector_t* subsectors;
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extern int numnodes;
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extern node_t* nodes;
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extern int numlines;
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extern line_t* lines;
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extern int numsides;
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extern side_t* sides;
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//
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// POV data.
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//
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extern fixed_t viewx;
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extern fixed_t viewy;
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extern fixed_t viewz;
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extern angle_t viewangle;
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// ?
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extern angle_t clipangle;
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extern int viewangletox[FINEANGLES/2];
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extern angle_t xtoviewangle[SCREENWIDTH+1];
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//extern fixed_t finetangent[FINEANGLES/2];
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extern fixed_t rw_distance;
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extern angle_t rw_normalangle;
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// angle to line origin
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extern int rw_angle1;
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// Segs count?
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extern int sscount;
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extern visplane_t* floorplane;
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extern visplane_t* ceilingplane;
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#endif
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