UltimateZoneBuilder/Source/Core/Editing/UndoSnapshot.cs
MaxED 139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00

155 lines
3.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
#endregion
namespace CodeImp.DoomBuilder.Editing
{
public class UndoSnapshot : IDisposable
{
#region ================== Variables
private MemoryStream recstream;
private string filename;
private string description;
private readonly int ticketid; // For safe withdrawing
private volatile bool storeondisk;
private volatile bool isondisk;
private bool isdisposed;
//private Dictionary<string, MemoryStream> customdata;
#endregion
#region ================== Properties
public string Description { get { return description; } set { description = value; } }
public int TicketID { get { return ticketid; } }
internal bool StoreOnDisk { get { return storeondisk; } set { storeondisk = value; } }
public bool IsOnDisk { get { return isondisk; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal UndoSnapshot(string description, MemoryStream recstream, int ticketid)
{
if(recstream == null) General.Fail("Argument cannot be null!");
this.ticketid = ticketid;
this.description = description;
this.recstream = recstream;
this.filename = null;
}
// Constructor
internal UndoSnapshot(UndoSnapshot info, MemoryStream recstream)
{
if(recstream == null) General.Fail("Argument cannot be null!");
this.ticketid = info.ticketid;
this.description = info.description;
this.recstream = recstream;
this.filename = null;
}
// Disposer
public void Dispose()
{
lock(this)
{
isdisposed = true;
if(recstream != null) recstream.Dispose();
recstream = null;
if(isondisk) File.Delete(filename);
isondisk = false;
}
}
#endregion
#region ================== Methods
// This returns the map data
internal MemoryStream GetStream()
{
lock(this)
{
// Restore into memory if needed
if(isondisk) RestoreFromFile();
// Return the buffer
return recstream;
}
}
// This moves the snapshot from memory to harddisk
internal void WriteToFile()
{
lock(this)
{
if(isdisposed) return;
if(isondisk) return;
isondisk = true;
// Compress data
recstream.Seek(0, SeekOrigin.Begin);
MemoryStream outstream = SharpCompressHelper.CompressStream(recstream); //mxd
// Make temporary file
filename = General.MakeTempFilename(General.Map.TempPath, "snapshot");
// Write data to file
File.WriteAllBytes(filename, outstream.ToArray());
// Remove data from memory
recstream.Dispose();
recstream = null;
outstream.Dispose();
}
}
// This loads the snapshot from harddisk into memory
internal void RestoreFromFile()
{
lock(this)
{
if(isdisposed) return;
if(!isondisk) return;
isondisk = false;
// Read the file data
MemoryStream instream = new MemoryStream(File.ReadAllBytes(filename));
// Decompress data
MemoryStream outstream = SharpCompressHelper.DecompressStream(instream); //mxd
recstream = new MemoryStream(outstream.ToArray());
// Clean up
instream.Dispose();
File.Delete(filename);
filename = null;
outstream.Dispose();
}
}
#endregion
}
}