UltimateZoneBuilder/Source/Core/Rendering/SurfaceBufferSet.cs
2017-01-15 00:35:40 +02:00

42 lines
1.2 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using SlimDX.Direct3D9;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
internal struct SurfaceBufferSet
{
// The number of vertices per sector that this set is for
public int numvertices;
// These are the vertex buffers. They are hashed by an integer key which
// is the number of vertices per sector geometry the buffer if meant for.
public List<VertexBuffer> buffers;
public List<int> buffersizes;
// These are the entries that contain information for the contents of the buffers.
public List<SurfaceEntry> entries;
// These are the empty entries in buferrs that are available.
public List<SurfaceEntry> holes;
}
}