UltimateZoneBuilder/Source/Core/IO/FileImageReader.cs
Magnus Norddahl 3bbe76b225 Remove DevIL dependency
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00

135 lines
5.2 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Runtime.InteropServices;
using System.IO;
using System.Drawing;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.IO
{
class PcxImageReader : IImageReader
{
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
{
offsetx = int.MinValue;
offsety = int.MinValue;
throw new NotImplementedException();
}
}
class TgaImageReader : IImageReader
{
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
{
offsetx = int.MinValue;
offsety = int.MinValue;
throw new NotImplementedException();
}
}
class FrameworkImageReader : IImageReader
{
bool isPng;
public FrameworkImageReader(bool isPng)
{
this.isPng = isPng;
}
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
{
using (var image = Image.FromStream(new NoCloseStream(stream)))
{
ReadPngOffsets(stream, out offsetx, out offsety);
return new Bitmap(image);
}
}
void ReadPngOffsets(Stream stream, out int offsetx, out int offsety)
{
offsetx = int.MinValue;
offsety = int.MinValue;
if (isPng)
{
stream.Position = 8;
using (BinaryReader reader = new BinaryReader(stream))
{
// Read chunks untill we encounter either "grAb" or "IDAT"
while (reader.BaseStream.Position < reader.BaseStream.Length)
{
// Big Endian!
int chunklength = ToInt32BigEndian(reader.ReadBytes(4));
string chunkname = new string(reader.ReadChars(4));
if (chunkname == "grAb")
{
offsetx = ToInt32BigEndian(reader.ReadBytes(4));
offsety = ToInt32BigEndian(reader.ReadBytes(4));
break;
}
else if (chunkname == "IDAT")
{
break;
}
else
{
// Skip the rest of the chunk
reader.BaseStream.Position += chunklength + 4;
}
}
}
}
}
static int ToInt32BigEndian(byte[] buffer)
{
return (buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3];
}
// This wraps a stream but makes Close/Dispose do nothing. That prevents.net's Image.FromStream from closing it as we want to fall back to other image loaders.
class NoCloseStream : Stream
{
Stream stream;
public NoCloseStream(Stream s) { stream = s; }
public override bool CanRead { get { return stream.CanRead; } }
public override bool CanSeek { get { return stream.CanSeek; } }
public override bool CanWrite { get { return stream.CanWrite; } }
public override bool CanTimeout { get { return stream.CanTimeout; } }
public override int ReadTimeout { get { return stream.ReadTimeout; } }
public override int WriteTimeout { get { return stream.WriteTimeout; } }
public override int EndRead(IAsyncResult asyncResult) { return stream.EndRead(asyncResult); }
public override void EndWrite(IAsyncResult asyncResult) { stream.EndWrite(asyncResult); }
public override int ReadByte() { return stream.ReadByte(); }
public override long Length { get { return stream.Length; } }
public override void WriteByte(byte value) { stream.WriteByte(value); }
public override long Position { get { return stream.Position; } set { stream.Position = value; } }
public override void Flush() { stream.Flush(); }
public override int Read(byte[] buffer, int offset, int count) { return stream.Read(buffer, offset, count); }
public override long Seek(long offset, SeekOrigin origin) { return stream.Seek(offset, origin); }
public override void SetLength(long value) { stream.SetLength(value); }
public override void Write(byte[] buffer, int offset, int count) { stream.Write(buffer, offset, count); }
}
}
}