UltimateZoneBuilder/Source/Core/Data
2021-04-27 20:12:46 +02:00
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Scripting Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
BitmapImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
CameraTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColormapImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore) 2021-04-27 20:12:46 +02:00
DataReader.cs Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
DirectoryReader.cs Fixed a crash when trying to load files that do not exist 2020-09-13 10:45:30 +02:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FlatImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
HiResImage.cs Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
ImageData.cs Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
ImageDataFormat.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
ImageLoadState.cs Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
PK3Reader.cs Added support for loading PK3s in read-only mode (#477) 2020-09-27 15:05:27 +02:00
PK3StructuredReader.cs Remove GetCorrectCaseForFile call in GetFileAtPath 2020-07-29 17:30:17 -04:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ResourceImage.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
SimpleTextureImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
SpriteImage.cs Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
TextureImage.cs Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
TexturePatch.cs Ignore texture patch negative vertical offset (#544) 2021-04-06 21:16:50 +02:00
TEXTURESImage.cs Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
UnknownImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
VoxelImage.cs LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
WADReader.cs Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00