UltimateZoneBuilder/Source/Core/Rendering/Vector2.cs

143 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeImp.DoomBuilder.Rendering
{
public struct Vector2f
{
public Vector2f(float v)
{
X = v;
Y = v;
}
public Vector2f(float x, float y)
{
X = x;
Y = y;
}
public float X;
public float Y;
public static Vector2f Hermite(Vector2f value1, Vector2f tangent1, Vector2f value2, Vector2f tangent2, float amount)
{
float squared = amount * amount;
float cubed = amount * squared;
float part1 = ((2.0f * cubed) - (3.0f * squared)) + 1.0f;
float part2 = (-2.0f * cubed) + (3.0f * squared);
float part3 = (cubed - (2.0f * squared)) + amount;
float part4 = cubed - squared;
return new Vector2f(
(((value1.X * part1) + (value2.X * part2)) + (tangent1.X * part3)) + (tangent2.X * part4),
(((value1.Y * part1) + (value2.Y * part2)) + (tangent1.Y * part3)) + (tangent2.Y * part4));
}
public override bool Equals(object o)
{
if (o is Vector2f)
{
Vector2f v = (Vector2f)o;
return this == v;
}
else
{
return false;
}
}
public override int GetHashCode()
{
return X.GetHashCode() + Y.GetHashCode();
}
public static Vector2f operator +(Vector2f left, Vector2f right)
{
return new Vector2f(left.X + right.X, left.Y + right.Y);
}
public static Vector2f operator -(Vector2f left, Vector2f right)
{
return new Vector2f(left.X - right.X, left.Y - right.Y);
}
public static Vector2f operator -(Vector2f v)
{
return new Vector2f(-v.X, -v.Y);
}
public static bool operator ==(Vector2f left, Vector2f right)
{
return left.X == right.X && left.Y == right.Y;
}
public static bool operator !=(Vector2f left, Vector2f right)
{
return left.X != right.X || left.Y != right.Y;
}
}
public struct Vector2i
{
public Vector2i(int v)
{
X = v;
Y = v;
}
public Vector2i(int x, int y)
{
X = x;
Y = y;
}
public int X;
public int Y;
public override bool Equals(object o)
{
if (o is Vector2i)
{
Vector2i v = (Vector2i)o;
return this == v;
}
else
{
return false;
}
}
public override int GetHashCode()
{
return X.GetHashCode() + Y.GetHashCode();
}
public static Vector2i operator +(Vector2i left, Vector2i right)
{
return new Vector2i(left.X + right.X, left.Y + right.Y);
}
public static Vector2i operator -(Vector2i left, Vector2i right)
{
return new Vector2i(left.X - right.X, left.Y - right.Y);
}
public static Vector2i operator -(Vector2i v)
{
return new Vector2i(-v.X, -v.Y);
}
public static bool operator ==(Vector2i left, Vector2i right)
{
return left.X == right.X && left.Y == right.Y;
}
public static bool operator !=(Vector2i left, Vector2i right)
{
return left.X != right.X || left.Y != right.Y;
}
}
}