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AllTexturesSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ArgumentInfo.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
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Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
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2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
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Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
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2020-12-23 16:43:59 +01:00 |
DefinedTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
EnumItem.cs
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2017-01-15 00:35:40 +02:00 |
EnumList.cs
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2017-01-15 00:35:40 +02:00 |
FlagTranslation.cs
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2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
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Vertical patch offsets for masked patches are now handled correctly based on the game configuration
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2021-05-16 22:48:45 +02:00 |
GameType.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
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Generalized options in game configurations can now optionally define a name
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2021-05-24 21:37:23 +02:00 |
IFilledTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
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Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
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2021-02-20 15:04:47 +01:00 |
LinedefActivateInfo.cs
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
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Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
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2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
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2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
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The docker is now expanded by default so that users actually realize that it exists (new installations only)
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2020-12-23 11:49:51 +01:00 |
ResourceTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ScriptConfiguration.cs
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
ScriptDocumentSettings.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
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2017-01-15 00:35:40 +02:00 |
StaticLimits.cs
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VPO limit configurable for Visplane Explorer (#546)
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2021-04-08 21:41:40 +02:00 |
TagType.cs
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2017-01-15 00:35:40 +02:00 |
TextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
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2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
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Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
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2020-10-19 21:42:34 +02:00 |
UniversalFieldInfo.cs
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Started to add support for arbitrary UDMF field associations (#401)
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2021-03-14 15:58:40 +01:00 |