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ecb650259b
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format). Updated documentation ("Game Configuration - Basic Settings" page).
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using System.Threading;
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namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
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{
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[ErrorChecker("Check map size", true, 50)]
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public class CheckMapSize : ErrorChecker
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{
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private const int PROGRESS_STEP = 1000;
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public override bool SkipCheck { get { return General.Map.Config.SafeBoundary <= 0; } }
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// Constructor
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public CheckMapSize()
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{
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// Total progress is done when all vertices are checked
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SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
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}
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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float minx = int.MaxValue;
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float maxx = int.MinValue;
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float miny = int.MaxValue;
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float maxy = int.MinValue;
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// Go for all vertices
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foreach(Vertex v in General.Map.Map.Vertices)
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{
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if(v.Position.x < minx) minx = v.Position.x;
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if(v.Position.x > maxx) maxx = v.Position.x;
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if(v.Position.y < miny) miny = v.Position.y;
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if(v.Position.y > maxy) maxy = v.Position.y;
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// Handle thread interruption
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try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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// Map elements should not be more than 32767 mu apart
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if(maxx - minx > General.Map.Config.SafeBoundary || maxy - miny > General.Map.Config.SafeBoundary)
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{
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SubmitResult(new ResultMapTooBig(new Vector2D(minx, miny), new Vector2D(maxx, maxy)));
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}
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}
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}
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}
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