UltimateZoneBuilder/Source/Plugins/SoundPropagationMode/Interface/SoundEnvironmentPanel.Designer.cs
MaxED 3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00

81 lines
3.1 KiB
C#

namespace CodeImp.DoomBuilder.SoundPropagationMode
{
partial class SoundEnvironmentPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.showwarningsonly = new System.Windows.Forms.CheckBox();
this.soundenvironments = new CodeImp.DoomBuilder.SoundPropagationMode.BufferedTreeView();
this.SuspendLayout();
//
// showwarningsonly
//
this.showwarningsonly.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.showwarningsonly.AutoSize = true;
this.showwarningsonly.Location = new System.Drawing.Point(3, 492);
this.showwarningsonly.Name = "showwarningsonly";
this.showwarningsonly.Size = new System.Drawing.Size(174, 17);
this.showwarningsonly.TabIndex = 1;
this.showwarningsonly.Text = "Show nodes with warnings only";
this.showwarningsonly.UseVisualStyleBackColor = true;
this.showwarningsonly.CheckedChanged += new System.EventHandler(this.showwarningsonly_CheckedChanged);
//
// soundenvironments
//
this.soundenvironments.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.soundenvironments.HideSelection = false;
this.soundenvironments.Location = new System.Drawing.Point(0, 0);
this.soundenvironments.Name = "soundenvironments";
this.soundenvironments.ShowNodeToolTips = true;
this.soundenvironments.Size = new System.Drawing.Size(214, 486);
this.soundenvironments.TabIndex = 0;
this.soundenvironments.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.soundenvironments_NodeMouseClick);
this.soundenvironments.BeforeSelect += new System.Windows.Forms.TreeViewCancelEventHandler(this.soundenvironments_BeforeSelect);
//
// SoundEnvironmentPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.showwarningsonly);
this.Controls.Add(this.soundenvironments);
this.Name = "SoundEnvironmentPanel";
this.Size = new System.Drawing.Size(214, 512);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private BufferedTreeView soundenvironments;
private System.Windows.Forms.CheckBox showwarningsonly;
}
}