UltimateZoneBuilder/Source/Plugins/GZDoomEditing
MaxED 3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
..
ClassicModes @ Fixed some bugs in the Floor/Ceiling align modes and the GZDoom Visual Mode 2011-12-17 16:47:16 +00:00
General @ work in progress 2011-12-12 11:55:32 +00:00
Properties Started GZDoom Editing plugin project 2010-09-01 20:08:07 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
VisualModes GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
GZDoomEditing.csproj GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
GZDoomEditing.txt @ (G)ZDoom Editing plugin: version requirement update 2010-09-15 20:55:19 +00:00