mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
3a0426cd7f
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?). Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though). Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma. Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map. Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on. Non-breaking space is now correctly handled by all Doom Builder's data parsers. ColorPicker plugin: Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
197 lines
6.2 KiB
C#
197 lines
6.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Compilers;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public sealed class TexturesParser : ZDTextParser
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{
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#region ================== Delegates
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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private Dictionary<string, TextureStructure> textures;
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private Dictionary<string, TextureStructure> flats;
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private Dictionary<string, TextureStructure> sprites;
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#endregion
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#region ================== Properties
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public ICollection<TextureStructure> Textures { get { return textures.Values; } }
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public ICollection<TextureStructure> Flats { get { return flats.Values; } }
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public ICollection<TextureStructure> Sprites { get { return sprites.Values; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TexturesParser()
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{
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// Syntax
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whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
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specialtokens = ",{}\n";
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// Initialize
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textures = new Dictionary<string, TextureStructure>();
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flats = new Dictionary<string, TextureStructure>();
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sprites = new Dictionary<string, TextureStructure>();
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}
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#endregion
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#region ================== Parsing
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// This parses the given stream
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// Returns false on errors
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public override bool Parse(Stream stream, string sourcefilename)
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{
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base.Parse(stream, sourcefilename);
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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// Read a token
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string objdeclaration = ReadToken();
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if(objdeclaration != null)
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{
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objdeclaration = objdeclaration.ToLowerInvariant();
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if(objdeclaration == "texture")
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{
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// Read texture structure
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TextureStructure tx = new TextureStructure(this, "texture");
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if(this.HasError) break;
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// if a limit for the texture name length is set make sure that it's not exceeded
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if ((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Texture name \"" + tx.Name + "\" too long. Texture names must have a length of " + General.Map.Config.MaxTextureNamelength.ToString() + " characters or less");
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}
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else
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{
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// Add the texture
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textures[tx.Name] = tx;
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flats[tx.Name] = tx;
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}
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}
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else if(objdeclaration == "sprite")
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{
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// Read sprite structure
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TextureStructure tx = new TextureStructure(this, "sprite");
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if(this.HasError) break;
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// if a limit for the sprite name length is set make sure that it's not exceeded
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if ((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Sprite name \"" + tx.Name + "\" too long. Sprite names must have a length of " + General.Map.Config.MaxTextureNamelength.ToString() + " characters or less");
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}
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else
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{
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// Add the sprite
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sprites[tx.Name] = tx;
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}
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}
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else if(objdeclaration == "walltexture")
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{
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// Read walltexture structure
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TextureStructure tx = new TextureStructure(this, "walltexture");
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if(this.HasError) break;
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// if a limit for the walltexture name length is set make sure that it's not exceeded
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if((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "WallTexture name \"" + tx.Name + "\" too long. WallTexture names must have a length of " + General.Map.Config.MaxTextureNamelength.ToString() + " characters or less");
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}
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else
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{
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// Add the walltexture
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if(!textures.ContainsKey(tx.Name) || (textures[tx.Name].TypeName != "texture"))
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textures[tx.Name] = tx;
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}
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}
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else if(objdeclaration == "flat")
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{
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// Read flat structure
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TextureStructure tx = new TextureStructure(this, "flat");
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if(this.HasError) break;
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// if a limit for the flat name length is set make sure that it's not exceeded
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if((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Flat name \"" + tx.Name + "\" too long. Flat names must have a length of " + General.Map.Config.MaxTextureNamelength.ToString() + " characters or less");
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}
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else
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{
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// Add the flat
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if(!flats.ContainsKey(tx.Name) || (flats[tx.Name].TypeName != "texture"))
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flats[tx.Name] = tx;
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}
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}
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else
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{
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// Unknown structure!
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// Best we can do now is just find the first { and then
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// follow the scopes until the matching } is found
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string token2;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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}
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while(token2 != "{");
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int scopelevel = 1;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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if(token2 == "{") scopelevel++;
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if(token2 == "}") scopelevel--;
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}
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while(scopelevel > 0);
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}
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}
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}
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// Return true when no errors occurred
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return (ErrorDescription == null);
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}
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#endregion
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}
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}
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