UltimateZoneBuilder/Source/Core/Data/PK3Reader.cs
MaxED 3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00

389 lines
11 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.IO;
using ICSharpCode.SharpZipLib.Zip;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class PK3Reader : PK3StructuredReader
{
#region ================== Variables
private DirectoryFilesList files;
#endregion
#region ================== Constructor / Disposer
// Constructor
public PK3Reader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening PK3 resource '" + location.location + "'");
if(!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
// Open the zip file
ZipInputStream zipstream = OpenPK3File();
// Make list of all files
List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
ZipEntry entry = zipstream.GetNextEntry();
while(entry != null)
{
if(entry.IsFile) fileentries.Add(new DirectoryFileEntry(entry.Name));
// Next
entry = zipstream.GetNextEntry();
}
// Make files list
files = new DirectoryFilesList(fileentries);
// Done with the zip file
zipstream.Close();
zipstream.Dispose();
// Initialize without path (because we use paths relative to the PK3 file)
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing PK3 resource '" + location.location + "'");
// Done
base.Dispose();
}
}
#endregion
#region ================== Management
// This opens the zip file for reading
private ZipInputStream OpenPK3File()
{
FileStream filestream = File.Open(location.location, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
filestream.Seek(0, SeekOrigin.Begin);
return new ZipInputStream(filestream);
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetPatchData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(PATCHES_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(TEXTURES_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetColormapData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(COLORMAPS_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
string pfilename = pname.Replace('\\', '^');
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname);
if(sprite != null) return sprite;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
string pfilename = pname.Replace('\\', '^');
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return true;
}
// Nothing found
return false;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
protected override ImageData CreateImage(string name, string filename, int imagetype)
{
switch(imagetype)
{
case ImageDataFormat.DOOMFLAT:
return new PK3FileImage(this, name, filename, true);
case ImageDataFormat.DOOMPICTURE:
return new PK3FileImage(this, name, filename, false);
case ImageDataFormat.DOOMCOLORMAP:
return new ColormapImage(name);
default:
throw new ArgumentException("Invalid image format specified!");
return null;
}
}
// This returns true if the specified file exists
public override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
// This returns all files in a given directory that have the given title
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
{
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
}
// This returns all files in a given directory that match the given extension
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
if(ext.Length > 1) ext = ext.Substring(1); else ext = "";
return files.GetFirstFile(path, title, subfolders, ext);
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
public override MemoryStream LoadFile(string filename)
{
MemoryStream filedata = null;
byte[] copybuffer = new byte[4096];
// Open the zip file
ZipInputStream zipstream = OpenPK3File();
ZipEntry entry = zipstream.GetNextEntry();
while(entry != null)
{
if(entry.IsFile)
{
string entryname = entry.Name.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
// Is this the entry we are looking for?
if(string.Compare(entryname, filename, true) == 0)
{
int expectedsize = (int)entry.Size;
if(expectedsize < 1) expectedsize = 1024;
filedata = new MemoryStream(expectedsize);
int readsize = zipstream.Read(copybuffer, 0, copybuffer.Length);
while(readsize > 0)
{
filedata.Write(copybuffer, 0, readsize);
readsize = zipstream.Read(copybuffer, 0, copybuffer.Length);
}
break;
}
}
// Next
entry = zipstream.GetNextEntry();
}
// Done with the zip file
zipstream.Close();
zipstream.Dispose();
// Nothing found?
if(filedata == null)
{
throw new FileNotFoundException("Cannot find the file " + filename + " in PK3 file " + location.location + ".");
}
else
{
//mxd. rewind before use
filedata.Position = 0;
return filedata;
}
}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
MemoryStream filedata = LoadFile(filename);
File.WriteAllBytes(tempfile, filedata.ToArray());
filedata.Dispose();
return tempfile;
}
// Public version to load a file
internal MemoryStream ExtractFile(string filename)
{
return LoadFile(filename);
}
#endregion
}
}