UltimateZoneBuilder/Source/Core/Rendering
MaxED 3890c4a7c8 Fixed a crash when reloading resources after removing a resource.
Visual mode: rendering was broken on video cards without Shader Model 2.0 support.
Engines list was not updated after changing engine in Test button's drop down.
2013-08-05 13:03:08 +00:00
..
ColorCollection.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
D3DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Display2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
IRenderer3D.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PixelColor.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PixelColorBlock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plotter.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Presentation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer2D.cs Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
Renderer3D.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceManager.cs "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextLabel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Things2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00
WorldVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00