mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
37feaa5de1
Added "Toggle sky rendering" action and toolbar button. Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed. Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header. Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. Changed, Things mode: lowered the opacity of dynamic light radii. Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing. Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations). Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry. Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452). Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now. Updated ZDoom ACC. Updated zdbsp to 1.19. Updated documentation. |
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.. | ||
BinaryHeap.cs | ||
Clock.cs | ||
CRC.cs | ||
ErrorItem.cs | ||
ErrorLogger.cs | ||
FileLockChecker.cs | ||
General.cs | ||
Launcher.cs | ||
MapManager.cs | ||
MurmurHash2.cs | ||
SavePurpose.cs | ||
StepsList.cs | ||
UpdateChecker.cs |