UltimateZoneBuilder/Source/Core/Data
MaxED 37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
..
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CameraTextureImage.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
ColorImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColormapImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
DataLocation.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
DataLocationList.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
DataManager.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
DataReader.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
DirectoryReader.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
DynamicBitmapImage.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
FileImage.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FlatImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
HighResImage.cs Implemented, TEXTURES: ZDoom can use any graphic as a texture patch. 2015-12-30 11:53:03 +00:00
ImageData.cs Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
ImageDataFormat.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
PK3FileImage.cs Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
PK3Reader.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
PK3StructuredReader.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ResourceImage.cs Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes. 2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
SpriteImage.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
TextureImage.cs Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder. 2015-12-30 13:58:58 +00:00
TexturePatch.cs Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
UnknownImage.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
WADReader.cs Fixed a crash when trying to create a texture from an unnamed TEXTURE1/2 entry. 2015-12-29 18:22:08 +00:00