UltimateZoneBuilder/Source/Core/VisualModes
biwa 4b86f5458f - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
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IVisualPickable.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualBlockEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualBlockMap.cs - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units 2019-10-19 16:52:02 +02:00
VisualCamera.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualGeometry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualPickResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSector.cs Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
VisualThing.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
VisualVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00