UltimateZoneBuilder/Source/Core/Controls/PairedFloatControl.Designer.cs
MaxED 100c4ae976 Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
2016-10-10 14:14:47 +00:00

118 lines
4.3 KiB
C#

namespace CodeImp.DoomBuilder.Controls
{
partial class PairedFloatControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.value1 = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.value2 = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.bReset = new System.Windows.Forms.Button();
this.bLink = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// value1
//
this.value1.AllowDecimal = true;
this.value1.AllowNegative = true;
this.value1.AllowRelative = true;
this.value1.AllowExpressions = true;
this.value1.ButtonStep = 1;
this.value1.ButtonStepFloat = 1F;
this.value1.ButtonStepsWrapAround = false;
this.value1.Location = new System.Drawing.Point(2, 1);
this.value1.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
this.value1.Name = "value1";
this.value1.Size = new System.Drawing.Size(62, 24);
this.value1.StepValues = null;
this.value1.TabIndex = 42;
this.value1.Tag = "offsetx_top";
this.value1.WhenTextChanged += new System.EventHandler(this.value1_WhenTextChanged);
//
// value2
//
this.value2.AllowDecimal = true;
this.value2.AllowNegative = true;
this.value2.AllowRelative = true;
this.value2.AllowExpressions = true;
this.value2.ButtonStep = 1;
this.value2.ButtonStepFloat = 1F;
this.value2.ButtonStepsWrapAround = false;
this.value2.Location = new System.Drawing.Point(71, 1);
this.value2.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
this.value2.Name = "value2";
this.value2.Size = new System.Drawing.Size(62, 24);
this.value2.StepValues = null;
this.value2.TabIndex = 43;
this.value2.Tag = "offsety_top";
this.value2.WhenTextChanged += new System.EventHandler(this.value2_WhenTextChanged);
//
// bReset
//
this.bReset.Image = global::CodeImp.DoomBuilder.Properties.Resources.Reset;
this.bReset.Location = new System.Drawing.Point(161, 1);
this.bReset.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
this.bReset.Name = "bReset";
this.bReset.Size = new System.Drawing.Size(23, 23);
this.bReset.TabIndex = 45;
this.bReset.UseVisualStyleBackColor = true;
this.bReset.Visible = false;
this.bReset.Click += new System.EventHandler(this.bReset_Click);
//
// bLink
//
this.bLink.Image = global::CodeImp.DoomBuilder.Properties.Resources.Unlink;
this.bLink.Location = new System.Drawing.Point(136, 1);
this.bLink.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
this.bLink.Name = "bLink";
this.bLink.Size = new System.Drawing.Size(23, 23);
this.bLink.TabIndex = 44;
this.bLink.UseVisualStyleBackColor = true;
this.bLink.Click += new System.EventHandler(this.bLink_Click);
//
// PairedFloatControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.bReset);
this.Controls.Add(this.bLink);
this.Controls.Add(this.value1);
this.Controls.Add(this.value2);
this.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
this.Name = "PairedFloatControl";
this.Size = new System.Drawing.Size(186, 26);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button bReset;
private System.Windows.Forms.Button bLink;
private DoomBuilder.Controls.ButtonsNumericTextbox value1;
private DoomBuilder.Controls.ButtonsNumericTextbox value2;
}
}