UltimateZoneBuilder/Source/Core/Rendering/RenderModeEnums.cs
MaxED ec9c3a71f9 Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00

26 lines
319 B
C#

namespace CodeImp.DoomBuilder.Rendering
{
public enum ModelRenderMode
{
NONE,
SELECTION,
ACTIVE_THINGS_FILTER,
ALL,
}
public enum LightRenderMode
{
NONE,
ALL,
ALL_ANIMATED,
}
public enum ThingRenderMode
{
NORMAL,
MODEL,
VOXEL,
WALLSPRITE,
FLATSPRITE,
}
}