UltimateZoneBuilder/Source/Core/Config/RenderModeEnums.cs
MaxED 04de976acf Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned.
2016-07-04 18:25:47 +00:00

25 lines
306 B
C#

namespace CodeImp.DoomBuilder.Config
{
public enum ModelRenderMode
{
NONE,
SELECTION,
ACTIVE_THINGS_FILTER,
ALL,
}
public enum LightRenderMode
{
NONE,
ALL,
ALL_ANIMATED,
}
public enum ThingRenderMode
{
NORMAL,
MODEL,
WALLSPRITE,
FLATSPRITE,
}
}