UltimateZoneBuilder/Source/Core/Map
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00
..
BlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
BlockMap.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GroupInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Linedef.cs Added "defaultlinedefactivation" setting to configuration. 2013-06-06 10:22:58 +00:00
MapElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sector.cs UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
SelectableElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)... 2013-07-05 09:07:49 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Thing.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
UniFields.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniValue.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Vertex.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00