UltimateZoneBuilder/Source/Core
2013-07-10 12:41:49 +00:00
..
Actions Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Controls UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Data Looks like first 3 bytes of JPG image can be treated as signature, not 4. 2013-04-12 11:06:57 +00:00
Editing Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
General Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'. 2013-07-10 12:41:49 +00:00
Geometry Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)... 2013-07-05 09:07:49 +00:00
GZBuilder Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2. 2013-07-08 13:39:06 +00:00
IO UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Map UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
Rendering DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
Resources Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Types Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'. 2013-07-10 12:41:49 +00:00
VisualModes UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Windows UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
ZDoom Added "Select Things in Selected Sectors" action. 2013-04-25 09:43:24 +00:00
Builder.csproj Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'. 2013-07-10 12:41:49 +00:00
Builder.sln Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00