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Actions
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Compilers
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Config
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
Controls
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
Data
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Looks like first 3 bytes of JPG image can be treated as signature, not 4.
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2013-04-12 11:06:57 +00:00 |
Editing
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
General
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Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'.
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2013-07-10 12:41:49 +00:00 |
Geometry
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Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)...
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2013-07-05 09:07:49 +00:00 |
GZBuilder
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Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2.
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2013-07-08 13:39:06 +00:00 |
IO
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
Map
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
Plugins
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Properties
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
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2013-06-24 14:21:13 +00:00 |
Rendering
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DECORATE Scale actor property is now taken into account when rendering models.
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2013-06-14 11:40:18 +00:00 |
Resources
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |
Types
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Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'.
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2013-07-10 12:41:49 +00:00 |
VisualModes
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
Windows
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
ZDoom
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Added "Select Things in Selected Sectors" action.
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2013-04-25 09:43:24 +00:00 |
Builder.csproj
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Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'.
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2013-07-10 12:41:49 +00:00 |
Builder.sln
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |