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Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from. Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504). Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) Fixed: info panel was not updated after switching to another Edit Mode. |
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.. | ||
ClassicMode.cs | ||
CopyPasteManager.cs | ||
CustomThingsFilter.cs | ||
EditingManager.cs | ||
EditMode.cs | ||
EditModeAttribute.cs | ||
EditModeInfo.cs | ||
GridSetup.cs | ||
NullThingsFilter.cs | ||
ThingsFilter.cs | ||
UndoManager.cs | ||
UndoSnapshot.cs |