UltimateZoneBuilder/Source/Core/Editing
codeimp 3448e1ff60 Fixed a bug with pasted things when the Things Filter is used.
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
2011-12-02 21:03:05 +00:00
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ClassicMode.cs Added some functionality for plugins that want to render in other editing modes 2010-08-22 12:09:32 +00:00
CopyPasteManager.cs Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins) 2010-08-18 12:19:37 +00:00
CustomThingsFilter.cs
EditingManager.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
EditMode.cs - Added some error handling for invalid wad files 2009-07-10 08:25:04 +00:00
EditModeAttribute.cs Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
EditModeInfo.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
GridSetup.cs Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
NullThingsFilter.cs
ThingsFilter.cs Fixed a bug with pasted things when the Things Filter is used. 2011-12-02 21:03:05 +00:00
UndoManager.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
UndoSnapshot.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00