mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Text;
|
|
using System.Globalization;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Controls
|
|
{
|
|
public class RenderTargetControl : Panel
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal RenderTargetControl()
|
|
{
|
|
// Initialize
|
|
this.SetStyle(ControlStyles.FixedWidth, true);
|
|
this.SetStyle(ControlStyles.FixedHeight, true);
|
|
}
|
|
|
|
// Disposer
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
// Done
|
|
base.Dispose(disposing);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Overrides
|
|
|
|
// Paint method
|
|
protected override void OnPaint(PaintEventArgs pe)
|
|
{
|
|
// Pass on to base
|
|
// Do we really want this?
|
|
base.RaisePaintEvent(this, pe);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets up the control to display the splash logo
|
|
public void SetSplashLogoDisplay()
|
|
{
|
|
// Change display to show splash logo
|
|
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
|
|
this.SetStyle(ControlStyles.ContainerControl, true);
|
|
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
|
this.SetStyle(ControlStyles.UserPaint, true);
|
|
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
|
this.SetStyle(ControlStyles.Opaque, false);
|
|
this.UpdateStyles();
|
|
this.BackColor = System.Drawing.SystemColors.AppWorkspace;
|
|
this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash3_trans;
|
|
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
|
|
}
|
|
|
|
// This sets up the control for manual rendering
|
|
public void SetManualRendering()
|
|
{
|
|
// Change display for rendering
|
|
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
|
|
this.SetStyle(ControlStyles.ContainerControl, true);
|
|
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
|
|
this.SetStyle(ControlStyles.UserPaint, true);
|
|
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
|
this.SetStyle(ControlStyles.Opaque, true);
|
|
this.UpdateStyles();
|
|
this.BackColor = Color.Black;
|
|
this.BackgroundImage = null;
|
|
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|