mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
1c769eec3f
Sound Environment Mode: sound environments can now be picked by editing sound environment things. Sound Environment Mode: detected sound environments names are now used as item names in the tree view. Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199). Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy... Updated ZDoom_DECORATE.cfg.
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6 KiB
XML
146 lines
No EOL
6 KiB
XML
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AssemblyName>SoundPropagationMode</AssemblyName>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ItemGroup>
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BufferedTreeView.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="BuilderPlug.cs" />
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<Compile Include="Interface\SoundEnvironmentPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Interface\SoundEnvironmentPanel.Designer.cs">
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<DependentUpon>SoundEnvironmentPanel.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="SoundEnvironment.cs" />
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<Compile Include="SoundEnvironmentMode.cs" />
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<Compile Include="Windows\ColorConfiguration.cs">
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<SubType>Form</SubType>
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<Compile Include="Windows\ColorConfiguration.designer.cs">
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<Compile Include="Windows\MenusForm.cs">
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<SubType>Form</SubType>
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<Compile Include="Windows\MenusForm.designer.cs">
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<DependentUpon>MenusForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SoundPropagationMode.cs" />
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<SubType>Form</SubType>
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<ItemGroup>
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<EmbeddedResource Include="Resources\Actions.cfg" />
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
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</Project> |