A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Find a file
2009-01-12 19:51:51 +00:00
Build removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
Documents - updated zdoom acs script configuration 2009-01-05 06:52:12 +00:00
Resources added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
Setup - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
Source fixed crash on merging sectors together in which case one of the sectors only has lines adjacent to the others 2009-01-12 19:51:51 +00:00
Tests added a triangulation test where triangulation is incorrect 2009-01-12 09:32:54 +00:00
Builder.sln - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
=============================================

The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.