UltimateZoneBuilder/Source/Core/ZDoom/ZScriptParser.cs

1387 lines
56 KiB
C#
Executable file

using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class ZScriptParser : ZDTextParser
{
#region ================== Internal classes
public class ZScriptClassStructure
{
// these are used for the class itself
public string ClassName { get; internal set; }
public string ReplacementName { get; internal set; }
public string ParentName { get; internal set; }
public ZScriptActorStructure Actor { get; internal set; }
internal DecorateCategoryInfo Region;
public bool IsMixin { get; internal set; }
public bool IsExtension { get; internal set; }
public List<ZScriptClassStructure> Extensions { get; internal set; }
// these are used for parsing and error reporting
public ZScriptParser Parser { get; internal set; }
public Stream Stream { get; internal set; }
public long Position { get; internal set; }
public BinaryReader DataReader { get; internal set; }
public string SourceName { get; internal set; }
public DataLocation DataLocation { get; internal set; }
// textresourcepath
public string TextResourcePath { get; internal set; }
internal ZScriptClassStructure(ZScriptParser parser, string classname, string replacesname, string parentname, bool ismixin, bool isextension, DecorateCategoryInfo region)
{
Parser = parser;
Stream = parser.datastream;
Position = parser.datastream.Position;
DataReader = parser.datareader;
SourceName = parser.sourcename;
DataLocation = parser.datalocation;
TextResourcePath = parser.textresourcepath;
ClassName = classname;
ReplacementName = replacesname;
ParentName = parentname;
Actor = null;
Region = region;
IsMixin = ismixin;
IsExtension = isextension;
Extensions = new List<ZScriptClassStructure>();
}
internal void RestoreStreamData()
{
Parser.datastream = Stream;
Parser.datastream.Position = Position;
Parser.datareader = DataReader;
Parser.sourcename = SourceName;
Parser.datalocation = DataLocation;
Parser.prevstreamposition = -1;
}
internal bool Process()
{
RestoreStreamData();
bool isactor = false;
ZScriptClassStructure _pstruct = this;
while (_pstruct != null)
{
if (_pstruct.ClassName.ToLowerInvariant() == "actor")
{
isactor = true;
break;
}
if (_pstruct.ParentName != null)
{
string _pname = _pstruct.ParentName.ToLowerInvariant();
if(_pname == _pstruct.ClassName.ToLowerInvariant())
{
Parser.ReportError("Fatal: Class \"" + _pstruct.ClassName + "\" is trying to inherit from itself.");
return false;
}
string _cname = _pstruct.ClassName;
Parser.allclasses.TryGetValue(_pname, out _pstruct);
if (_pstruct == null)
{
Parser.ReportError("Fatal: Class \"" + _cname + "\" is trying to inherit from \"" + _pname + "\" which does not exist.");
return false;
}
}
else _pstruct = null;
}
string log_inherits = ((ParentName != null) ? "inherits " + ParentName : "");
if (ReplacementName != null) log_inherits += ((log_inherits.Length > 0) ? ", " : "") + "replaces " + ReplacementName;
if (log_inherits.Length > 0) log_inherits = " (" + log_inherits + ")";
if (isactor || IsMixin || IsExtension)
{
Actor = new ZScriptActorStructure(Parser, Region, ClassName, ReplacementName, ParentName);
if (Parser.HasError)
{
Actor = null;
return false;
}
if (!IsExtension)
{
// check actor replacement.
Parser.archivedactors[Actor.ClassName.ToLowerInvariant()] = Actor;
Parser.realarchivedactors[Actor.ClassName.ToLowerInvariant()] = Actor;
if (Actor.CheckActorSupported())
Parser.actors[Actor.ClassName.ToLowerInvariant()] = Actor;
// Replace an actor?
if (Actor.ReplacesClass != null)
{
if (Parser.GetArchivedActorByName(Actor.ReplacesClass, false) != null)
Parser.archivedactors[Actor.ReplacesClass.ToLowerInvariant()] = Actor;
else
Parser.LogWarning("Unable to find \"" + Actor.ReplacesClass + "\" class to replace, while parsing \"" + Actor.ClassName + "\"");
if (Actor.CheckActorSupported() && Parser.GetActorByName(Actor.ReplacesClass) != null)
Parser.actors[Actor.ReplacesClass.ToLowerInvariant()] = Actor;
}
//mxd. Add to current text resource
if (!Parser.scriptresources[TextResourcePath].Entries.Contains(Actor.ClassName)) Parser.scriptresources[TextResourcePath].Entries.Add(Actor.ClassName);
}
}
//Parser.LogWarning(string.Format("Parsed {0}class {1}{2}", isactor?"actor ":"", ClassName, log_inherits));
return true;
}
}
#endregion
#region ================== Delegates
public delegate void IncludeDelegate(ZScriptParser parser, string includefile);
public IncludeDelegate OnInclude;
#endregion
#region ================== Constants
#endregion
#region ================== Variables
//mxd. Script type
internal override ScriptType ScriptType { get { return ScriptType.ZSCRIPT; } }
// These are actors we want to keep
private Dictionary<string, ActorStructure> actors;
// These are all parsed actors, also those from other games
private Dictionary<string, ActorStructure> archivedactors;
// These are archivedactors, but also without replacements, for inheritance purposes
private Dictionary<string, ActorStructure> realarchivedactors;
// In ZScript, you can inherit an actor before defining it. So we need to postpone all processing after the classes have been gathered.
private Dictionary<string, ZScriptClassStructure> allclasses;
private List<ZScriptClassStructure> allclasseslist;
// Mixin classes
private Dictionary<string, ZScriptClassStructure> mixinclasses;
private List<ZScriptClassStructure> mixinclasseslist;
//mxd. Includes tracking
private HashSet<string> parsedlumps;
//mxd. Disposing. Is that really needed?..
private bool isdisposed;
// [ZZ] custom tokenizer class
internal ZScriptTokenizer tokenizer;
//
public bool NoWarnings = false;
#endregion
#region ================== Properties
/// <summary>
/// All actors that are supported by the current game.
/// </summary>
public IEnumerable<ActorStructure> Actors { get { return actors.Values; } }
/// <summary>
/// All actors defined in the loaded DECORATE structures. This includes actors not supported in the current game.
/// </summary>
public ICollection<ActorStructure> AllActors { get { return archivedactors.Values; } }
/// <summary>
/// mxd. All actors that are supported by the current game.
/// </summary>
internal Dictionary<string, ActorStructure> ActorsByClass { get { return actors; } }
/// <summary>
/// mxd. All actors defined in the loaded DECORATE structures. This includes actors not supported in the current game.
/// </summary>
internal Dictionary<string, ActorStructure> AllActorsByClass { get { return archivedactors; } }
/// <summary>
/// This is used to find out what classes were parsed from specific archive
/// </summary>
public HashSet<string> LastClasses { get; internal set; }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ZScriptParser()
{
ClearActors();
}
// Disposer
public void Dispose()
{
//mxd. Not already disposed?
if (!isdisposed)
{
foreach (KeyValuePair<string, ActorStructure> a in archivedactors)
a.Value.Dispose();
actors = null;
archivedactors = null;
isdisposed = true;
}
}
#endregion
#region ================== Parsing
private bool ParseInclude(string filename)
{
Stream localstream = datastream;
string localsourcename = sourcename;
BinaryReader localreader = datareader;
DataLocation locallocation = datalocation; //mxd
string localtextresourcepath = textresourcepath; //mxd
ZScriptTokenizer localtokenizer = tokenizer; // [ZZ]
//INFO: ZDoom DECORATE include paths can't be relative ("../actor.txt")
//or absolute ("d:/project/actor.txt")
//or have backward slashes ("info\actor.txt")
//include paths are relative to the first parsed entry, not the current one
//also include paths may or may not be quoted
//mxd. Sanity checks
if (string.IsNullOrEmpty(filename))
{
ReportError("Expected file name to include");
return false;
}
//mxd. Check invalid path chars
if (!CheckInvalidPathChars(filename)) return false;
//mxd. Absolute paths are not supported...
if (Path.IsPathRooted(filename))
{
ReportError("Absolute include paths are not supported by ZDoom");
return false;
}
// [JD] Relative paths are supported by GZDoom since 4.8.0
if (filename.StartsWith(RELATIVE_PATH_MARKER) || filename.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
filename.StartsWith(ALT_RELATIVE_PATH_MARKER) || filename.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
{
List<string> pathTokens = localsourcename.Split('\\', '/').ToList(); // take full path of current source file, split to individual folders
pathTokens.RemoveAt(pathTokens.Count - 1); // remove filename itself
pathTokens.AddRange(filename.Split('\\', '/')); // add relative path
pathTokens.RemoveAll(token => token.Equals(".", StringComparison.InvariantCulture)); // remove all "." folders from the path
for (int i = 0; i < pathTokens.Count; i++)
{
if (pathTokens[i].Equals("..", StringComparison.InvariantCulture)) // for each "..": remove them and previous folder from the path
{
if (i == 0) // cannot have ".." at start of full path
{
ReportError("Relative path escaping archive");
return false;
}
pathTokens.RemoveAt(i);
pathTokens.RemoveAt(i - 1);
i -= 2;
}
}
filename = string.Join("/", pathTokens); // combine the included file path
}
//mxd. Backward slashes are not supported
if (filename.Contains("\\"))
{
ReportError("Only forward slashes are supported by ZDoom");
return false;
}
//mxd. Already parsed?
if (parsedlumps.Contains(filename))
{
ReportError("Already parsed \"" + filename + "\". Check your include directives");
return false;
}
//mxd. Add to collection
parsedlumps.Add(filename);
// Callback to parse this file now
if (OnInclude != null) OnInclude(this, filename);
//mxd. Bail out on error
if (this.HasError) return false;
// Set our buffers back to continue parsing
datastream = localstream;
datareader = localreader;
sourcename = localsourcename;
datalocation = locallocation; //mxd
textresourcepath = localtextresourcepath; //mxd
tokenizer = localtokenizer;
return true;
}
protected internal override void LogWarning(string message, int linenumber)
{
if (NoWarnings)
return;
base.LogWarning(message, linenumber);
}
// read in an expression as a token list.
internal List<ZScriptToken> ParseExpression(bool betweenparen = false)
{
List<ZScriptToken> ol = new List<ZScriptToken>();
//
int nestingLevel = 0;
//
while (true)
{
long cpos = datastream.Position;
ZScriptToken token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a token");
return null;
}
// biwa. Report a recoverable parsing problem
if (!string.IsNullOrEmpty(token.WarningMessage))
LogWarning(token.WarningMessage);
if ((token.Type == ZScriptTokenType.Semicolon ||
token.Type == ZScriptTokenType.Comma) && nestingLevel == 0 && !betweenparen)
{
datastream.Position = cpos;
return ol;
}
if (token.Type == ZScriptTokenType.OpenParen)
{
nestingLevel++;
}
else if (token.Type == ZScriptTokenType.CloseParen)
{
nestingLevel--;
if (nestingLevel < 0) // for example, function call
{
datastream.Position = cpos;
return ol;
}
}
ol.Add(token);
}
}
internal bool SkipBlock(bool eatSemicolon = true)
{
int nestingLevel = 0;
long cpos = datastream.Position;
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.OpenCurly);
if (token == null || !token.IsValid)
{
ReportError("Expected {, got " + ((Object)token ?? "<null>").ToString());
return false;
}
// parse everything between { and }
nestingLevel = 1;
while (nestingLevel > 0)
{
cpos = datastream.Position;
token = tokenizer.ReadToken(true);
//LogWarning(token.ToString());
if (token == null)
{
ReportError("Expected a token");
return false;
}
if (token.Type != ZScriptTokenType.Invalid)
continue;
if (token.Value == "{")
{
nestingLevel++;
}
else if (token.Value == "}")
{
nestingLevel--;
if (nestingLevel < 0)
{
ReportError("Closing parenthesis without an opening one");
return false;
}
}
}
// there is POTENTIALLY a semicolon after the class definition. it's not supposed to be there, but it's acceptable (GZDoom.pk3 has this)
cpos = datastream.Position;
ZScriptToken tailtoken = tokenizer.ReadToken();
if (tailtoken == null || !eatSemicolon || tailtoken.Type != ZScriptTokenType.Semicolon)
datastream.Position = cpos;
return true;
}
internal bool SkipClassBlock()
{
int nestingLevel = 0;
long cpos = datastream.Position;
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.OpenCurly, ZScriptTokenType.Semicolon);
bool semico = token.Type == ZScriptTokenType.Semicolon;
if (token == null || !token.IsValid)
{
ReportError("Expected { or ;, got " + ((Object)token ?? "<null>").ToString());
return false;
}
// parse everything between { and } or ; and eof
nestingLevel = 1;
while (nestingLevel > 0)
{
cpos = datastream.Position;
token = tokenizer.ReadToken(true);
//LogWarning(token.ToString());
if (token == null)
{
if (semico)
{
nestingLevel--;
break;
}
else
{
ReportError("Expected a token");
return false;
}
}
if (token.Type != ZScriptTokenType.Invalid)
continue;
if (token.Value == "{")
{
nestingLevel++;
}
else if (token.Value == "}")
{
nestingLevel--;
if (nestingLevel < 0)
{
ReportError("Closing parenthesis without an opening one");
return false;
}
}
}
// there is POTENTIALLY a semicolon after the class definition. it's not supposed to be there, but it's acceptable (GZDoom.pk3 has this)
cpos = datastream.Position;
ZScriptToken tailtoken = tokenizer.ReadToken();
if (tailtoken == null || tailtoken.Type != ZScriptTokenType.Semicolon)
datastream.Position = cpos;
return true;
}
internal List<ZScriptToken> ParseBlock(bool allowsingle)
{
List<ZScriptToken> ol = new List<ZScriptToken>();
//
int nestingLevel = 0;
//
long cpos = datastream.Position;
ZScriptToken token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a code block, got <null>");
return null;
}
if (token.Type != ZScriptTokenType.OpenCurly)
{
if (!allowsingle)
{
ReportError("Expected {, got " + token);
return null;
}
// otherwise this is an expression
datastream.Position = cpos;
List<ZScriptToken> ol_expression = ParseExpression();
token = tokenizer.ReadToken();
if (token == null || token.Type != ZScriptTokenType.Semicolon)
{
ReportError("Expected ;, got " + ((Object)token ?? "<null>").ToString());
return null;
}
ol_expression.Add(token);
return ol_expression;
}
// parse everything between { and }
nestingLevel = 1;
while (nestingLevel > 0)
{
cpos = datastream.Position;
token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a token");
return null;
}
if (token.Type == ZScriptTokenType.OpenCurly)
{
nestingLevel++;
}
else if (token.Type == ZScriptTokenType.CloseCurly)
{
nestingLevel--;
if (nestingLevel < 0)
{
ReportError("Closing parenthesis without an opening one");
return null;
}
}
ol.Add(token);
}
// there is POTENTIALLY a semicolon after the class definition. it's not supposed to be there, but it's acceptable (GZDoom.pk3 has this)
ZScriptToken tailtoken = tokenizer.ReadToken();
cpos = datastream.Position;
if (tailtoken == null || tailtoken.Type != ZScriptTokenType.Semicolon)
datastream.Position = cpos;
else ol.Add(tailtoken);
return ol;
}
internal bool ParseConst()
{
// const blablabla = <expression>;
tokenizer.SkipWhitespace();
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (token == null || !token.IsValid)
{
ReportError("Expected const name, got " + ((Object)token ?? "<null>").ToString());
return false;
}
string constname = token.Value;
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.OpAssign);
if (token == null || !token.IsValid)
{
ReportError("Expected =, got " + ((Object)token ?? "<null>").ToString());
return false;
}
tokenizer.SkipWhitespace();
if (ParseExpression() == null) return false; // anything until a semicolon or a comma, + anything between parentheses
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon);
if (token == null || !token.IsValid)
{
ReportError("Expected ;, got " + ((Object)token ?? "<null>").ToString());
return false;
}
//LogWarning(string.Format("Parsed const {0}", constname));
return true;
}
internal bool ParseEnum()
{
// enum blablabla {}
tokenizer.SkipWhitespace();
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (token == null || !token.IsValid)
{
ReportError("Expected enum name, got " + ((Object)token ?? "<null>").ToString());
return false;
}
tokenizer.SkipWhitespace();
if (ParseBlock(false) == null) return false; // anything between { and }
//LogWarning(string.Format("Parsed enum {0}", token.Value));
return true;
}
internal bool ParseInteger(out int value)
{
value = 1;
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Integer, ZScriptTokenType.OpAdd, ZScriptTokenType.OpSubtract);
if (token == null || !token.IsValid)
{
ReportError("Expected integer, got " + ((Object)token ?? "<null>").ToString());
return false;
}
if (token.Type == ZScriptTokenType.OpSubtract) value = -1;
if (token.Type != ZScriptTokenType.Integer)
{
token = tokenizer.ExpectToken(ZScriptTokenType.Integer);
if (token == null || !token.IsValid)
{
ReportError("Expected integer, got " + ((Object)token ?? "<null>").ToString());
return false;
}
value *= token.ValueInt;
return true;
}
else
{
value = token.ValueInt;
return true;
}
}
internal string ParseDottedIdentifier()
{
string name = "";
while (true)
{
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (token == null || !token.IsValid)
{
ReportError("Expected identifier, got " + ((Object)token ?? "<null>").ToString());
return null;
}
if (name.Length > 0) name += '.';
name += token.Value.ToLowerInvariant();
long cpos = datastream.Position;
token = tokenizer.ReadToken();
if (token.Type != ZScriptTokenType.Dot)
{
datastream.Position = cpos;
break;
}
}
return name;
}
internal bool ParseClassOrStruct(bool isstruct, bool extend, bool mixin, DecorateCategoryInfo region)
{
// 'class' keyword is already parsed
tokenizer.SkipWhitespace();
ZScriptToken tok_classname = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (tok_classname == null || !tok_classname.IsValid)
{
ReportError("Expected class name, got " + ((Object)tok_classname ?? "<null>").ToString());
return false;
}
// name [replaces name] [: name] [native]
ZScriptToken tok_replacename = null;
ZScriptToken tok_parentname = null;
ZScriptToken tok_native = null;
ZScriptToken tok_scope = null;
ZScriptToken tok_version = null;
string[] class_scope_modifiers = new string[] { "clearscope", "ui", "play" };
string[] other_modifiers = new string[] { "abstract" };
while (true)
{
tokenizer.SkipWhitespace();
ZScriptToken token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a token");
return false;
}
if (token.Type == ZScriptTokenType.Identifier)
{
if (token.Value.ToLowerInvariant() == "replaces")
{
if (tok_native != null)
{
ReportError("Cannot have replacement after native");
return false;
}
if (tok_replacename != null)
{
ReportError("Cannot have two replacements per class");
return false;
}
tokenizer.SkipWhitespace();
tok_replacename = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (tok_replacename == null || !tok_replacename.IsValid)
{
ReportError("Expected replacement class name, got " + ((Object)tok_replacename ?? "<null>").ToString());
return false;
}
}
else if (token.Value.ToLowerInvariant() == "native")
{
if (tok_native != null)
{
ReportError("Cannot have two native keywords");
return false;
}
tok_native = token;
}
else if (Array.IndexOf(class_scope_modifiers, token.Value.ToLowerInvariant()) >= 0)
{
if (tok_scope != null)
{
ReportError("Cannot have two scope qualifiers");
return false;
}
tok_scope = token;
}
else if (!isstruct && Array.IndexOf(other_modifiers, token.Value.ToLowerInvariant()) >= 0)
{
// don't save these. whatever.
}
else if (token.Value.ToLowerInvariant() == "version")
{
if (tok_version != null)
{
ReportError("Cannot have two versions");
return false;
}
// read in the version.
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.OpenParen);
if (token == null || !token.IsValid)
{
ReportError("Expected (, got " + ((Object)token ?? "<null>").ToString());
return false;
}
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.String);
if (token == null || !token.IsValid)
{
ReportError("Expected version, got " + ((Object)token ?? "<null>").ToString());
return false;
}
tok_version = token;
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.CloseParen);
if (token == null || !token.IsValid)
{
ReportError("Expected ), got " + ((Object)token ?? "<null>").ToString());
return false;
}
}
else
{
ReportError("Unexpected token " + ((Object)token ?? "<null>").ToString());
}
}
else if (token.Type == ZScriptTokenType.Colon)
{
if (tok_parentname != null)
{
ReportError("Cannot have two parent classes");
return false;
}
if (tok_replacename != null || tok_native != null)
{
ReportError("Cannot have parent class after replacement class or native keyword");
return false;
}
tokenizer.SkipWhitespace();
tok_parentname = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (tok_parentname == null || !tok_parentname.IsValid)
{
ReportError("Expected replacement class name, got " + ((Object)tok_parentname ?? "<null>").ToString());
return false;
}
}
else if (token.Type == ZScriptTokenType.Semicolon || token.Type == ZScriptTokenType.OpenCurly)
{
datastream.Position--;
break;
}
}
// do nothing else atm, except remember the position to put it into the class parsing code
tokenizer.SkipWhitespace();
long cpos = datastream.Position;
//List<ZScriptToken> classblocktokens = ParseBlock(false);
//if (classblocktokens == null) return false;
if (!SkipClassBlock()) return false;
string log_inherits = ((tok_parentname != null) ? "inherits " + tok_parentname.Value : "");
if (tok_replacename != null) log_inherits += ((log_inherits.Length > 0) ? ", " : "") + "replaces " + tok_replacename.Value;
if (extend) log_inherits += ((log_inherits.Length > 0) ? ", " : "") + "extends";
if (log_inherits.Length > 0) log_inherits = " (" + log_inherits + ")";
// now if we are a class, and we inherit actor, parse this entry as an actor. don't process extensions.
if (!isstruct && !extend && !mixin)
{
ZScriptClassStructure cls = new ZScriptClassStructure(this, tok_classname.Value, (tok_replacename != null) ? tok_replacename.Value : null, (tok_parentname != null) ? tok_parentname.Value : null, false, false, region);
cls.Position = cpos;
string clskey = cls.ClassName.ToLowerInvariant();
if (allclasses.ContainsKey(clskey))
{
ReportError("Class " + cls.ClassName + " is double-defined");
return false;
}
allclasses.Add(cls.ClassName.ToLowerInvariant(), cls);
allclasseslist.Add(cls);
LastClasses.Add(cls.ClassName.ToLowerInvariant());
}
else if(!isstruct && extend)
{
string clskey = tok_classname.Value.ToLowerInvariant();
if(!allclasses.ContainsKey(clskey))
{
ReportError("Trying to extend class " + tok_classname.Value + " before it was defined");
return false;
}
// GZDoom doesn't allow extending classes that are from another archive
if(!allclasses[clskey].DataLocation.Equals(datalocation))
{
ReportError("Trying to extend class " + tok_classname.Value + " that's not part of data location \"" + datalocation + "\", but \"" + allclasses[clskey].DataLocation + "\"");
return false;
}
ZScriptClassStructure cls = new ZScriptClassStructure(this, tok_classname.Value, null, null, false, true, region);
cls.Position = cpos;
allclasses[clskey].Extensions.Add(cls);
}
else if (mixin)
{
// This is a bit ugly. We're treating mixin classes as actors, even though they aren't. But otherwise the parser
// doesn't parse all the actor info we need
ZScriptClassStructure cls = new ZScriptClassStructure(this, tok_classname.Value, null, null, true, false, region);
cls.Position = cpos;
string clskey = cls.ClassName.ToLowerInvariant();
if(mixinclasses.ContainsKey(clskey))
{
ReportError("Mixin class " + cls.ClassName + " is double-defines");
return false;
}
mixinclasses.Add(cls.ClassName.ToLowerInvariant(), cls);
mixinclasseslist.Add(cls);
}
//LogWarning(string.Format("Parsed {0} {1}{2}", (isstruct ? "struct" : "class"), tok_classname.Value, log_inherits));
return true;
}
// This parses the given decorate stream
// Returns false on errors
public override bool Parse(TextResourceData data, bool clearerrors)
{
if (clearerrors) LastClasses = new HashSet<string>();
//mxd. Already parsed?
if (!base.AddTextResource(data))
{
if (clearerrors) ClearError();
return true;
}
// Cannot process?
if (!base.Parse(data, clearerrors)) return false;
List<string> includes = new List<string>();
// [ZZ] For whatever reason, the parser is closely tied to the tokenizer, and to the general scripting lumps framework (see scripttype).
// For this reason I have to still inherit the old tokenizer while only using the new one.
//ReportError("found zscript? :)");
prevstreamposition = -1;
tokenizer = new ZScriptTokenizer(datareader);
// region-as-category, ZScript ver
List<DecorateCategoryInfo> regions = new List<DecorateCategoryInfo>();
while (true)
{
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier, // const, enum, class, etc
ZScriptTokenType.Whitespace,
ZScriptTokenType.Newline,
ZScriptTokenType.BlockComment, ZScriptTokenType.LineComment,
ZScriptTokenType.Preprocessor);
if (token == null) // EOF reached
break;
if (!token.IsValid)
{
ReportError("Expected preprocessor statement, const, enum or class declaraction, got " + token);
return false;
}
// If $GZDB_SKIP is encountered we stop parsing. Not that we can't "return" here yet, because the includes still have to be parsed
if (token.Type == ZScriptTokenType.LineComment && token.Value.Trim().ToLowerInvariant() == "$gzdb_skip")
break;
// toplevel tokens allowed are only Preprocessor and Identifier.
switch (token.Type)
{
case ZScriptTokenType.Whitespace:
case ZScriptTokenType.Newline:
case ZScriptTokenType.BlockComment:
break;
case ZScriptTokenType.LineComment:
{
string cmtval = token.Value.TrimStart();
if (cmtval.Length <= 0 || cmtval[0] != '$')
break;
// if we are in a region, read property using function from ZScriptActorStructure
if (regions.Count > 0)
ZScriptActorStructure.ParseGZDBComment(regions.Last().Properties, cmtval);
}
break;
case ZScriptTokenType.Preprocessor:
{
tokenizer.SkipWhitespace();
ZScriptToken directive = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (directive == null || !directive.IsValid)
{
ReportError("Expected preprocessor directive, got " + ((Object)directive ?? "<null>").ToString());
return false;
}
string d_value = directive.Value.ToLowerInvariant();
if (d_value == "include")
{
tokenizer.SkipWhitespace();
ZScriptToken include_name = tokenizer.ExpectToken(ZScriptTokenType.Identifier, ZScriptTokenType.String, ZScriptTokenType.Name);
if (include_name == null || !include_name.IsValid)
{
ReportError("Cannot include: expected a string value, got " + ((Object)include_name ?? "<null>").ToString());
return false;
}
// GZDoom parses includes *after* the rest of the file is parsed, so just store the files to include and parse them later
includes.Add(include_name.Value);
}
else if (d_value == "region")
{
// just read everything until newline.
string region_name = "";
while (true)
{
token = tokenizer.ReadToken();
if (token == null || token.Type == ZScriptTokenType.Newline)
break;
region_name += token.Value;
}
DecorateCategoryInfo region = new DecorateCategoryInfo();
string[] cattitle = region_name.Split(DataManager.CATEGORY_SPLITTER, StringSplitOptions.RemoveEmptyEntries);
if (regions.Count > 0)
{
region.Category.AddRange(regions.Last().Category);
region.Properties = new Dictionary<string, List<string>>(regions.Last().Properties, StringComparer.OrdinalIgnoreCase);
}
region.Category.AddRange(cattitle);
regions.Add(region);
}
else if (d_value == "endregion")
{
// read everything until newline too?
// - only if it causes problems
if (regions.Count > 0)
regions.RemoveAt(regions.Count - 1); // remove last region from the list
else
{
LogWarning("Superfluous #endregion found without corresponding #region");
}
}
else
{
ReportError("Unknown preprocessor directive: " + directive.Value);
return false;
}
break;
}
case ZScriptTokenType.Identifier:
{
// identifier can be one of: class, enum, const, struct
// the only type that we really care about is class, as it's the one that has all actors.
switch (token.Value.ToLowerInvariant())
{
case "extend":
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (token == null || !token.IsValid || ((token.Value.ToLowerInvariant() != "class") && (token.Value.ToLowerInvariant() != "struct")))
{
ReportError("Expected class or struct, got " + ((Object)token ?? "<null>").ToString());
return false;
}
if (!ParseClassOrStruct((token.Value.ToLowerInvariant() == "struct"), true, false, (regions.Count > 0 ? regions.Last() : null)))
return false;
break;
case "mixin":
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if(token == null || !token.IsValid ||((token.Value.ToLower() != "class")))
{
ReportError("Expected class, got " + ((Object)token ?? "<null>").ToString());
return false;
}
if (!ParseClassOrStruct(false, false, true, (regions.Count > 0 ? regions.Last() : null)))
return false;
break;
case "class":
// todo parse class
if (!ParseClassOrStruct(false, false, false, (regions.Count > 0 ? regions.Last() : null)))
return false;
break;
case "struct":
// todo parse struct
if (!ParseClassOrStruct(true, false, false, null))
return false;
break;
case "const":
if (!ParseConst())
return false;
break;
case "enum":
if (!ParseEnum())
return false;
break;
case "version":
// expect a string. do nothing about it.
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.String);
if (token == null || !token.IsValid)
{
ReportError("Expected version string, got " + ((Object)token ?? "<null>").ToString());
return false;
}
break;
default:
ReportError("Expected preprocessor statement, const, enum or class declaraction, got " + token);
return false;
}
break;
}
}
}
// Now parse all included files
foreach (string include in includes)
{
if (!ParseInclude(include))
return false;
}
return true;
}
public bool Finalize()
{
ClearError();
// parse class data
foreach (ZScriptClassStructure cls in allclasseslist)
{
if (!cls.Process())
return false;
// Process extensions
foreach (ZScriptClassStructure extension in cls.Extensions)
if (!extension.Process())
return false;
}
// Parse mixin class data
foreach(ZScriptClassStructure cls in mixinclasseslist)
{
if (!cls.Process())
return false;
}
// set datastream to null so that log messages aren't output using incorrect line numbers
Stream odatastream = datastream;
datastream = null;
// inject superclasses, and mixins, since everything is parsed by now
Dictionary<int, ThingTypeInfo> things = General.Map.Config.GetThingTypes();
foreach (ZScriptClassStructure cls in allclasseslist)
{
ActorStructure actor = cls.Actor;
if (actor != null)
{
// Inheritance
if (cls.ParentName != null && cls.ParentName.ToLowerInvariant() != "thinker") // don't try to inherit this one)
{
actor.baseclass = GetArchivedActorByName(cls.ParentName, true);
string inheritclass = cls.ParentName;
//check if this class inherits from a class defined in game configuration
string inheritclasscheck = inheritclass.ToLowerInvariant();
// inherit args from base class
if (actor.baseclass != null)
{
for (int i = 0; i < 5; i++)
{
if (actor.args[i] == null)
actor.args[i] = actor.baseclass.args[i];
}
}
bool thingfound = false;
foreach (KeyValuePair<int, ThingTypeInfo> ti in things)
{
if (!string.IsNullOrEmpty(ti.Value.ClassName) && ti.Value.ClassName.ToLowerInvariant() == inheritclasscheck)
{
//states
// [ZZ] allow internal prefix here. it can inherit MapSpot, light, or other internal stuff.
if (actor.states.Count == 0 && !string.IsNullOrEmpty(ti.Value.Sprite))
actor.states.Add("spawn", new StateStructure(ti.Value.Sprite.StartsWith(DataManager.INTERNAL_PREFIX) ? ti.Value.Sprite : ti.Value.Sprite.Substring(0, 5)));
if (actor.baseclass == null)
{
//flags
if (ti.Value.Hangs && !actor.flags.ContainsKey("spawnceiling"))
actor.flags["spawnceiling"] = true;
if (ti.Value.Blocking > 0 && !actor.flags.ContainsKey("solid"))
actor.flags["solid"] = true;
//properties
if (!actor.props.ContainsKey("height"))
actor.props["height"] = new List<string> { ti.Value.Height.ToString() };
if (!actor.props.ContainsKey("radius"))
actor.props["radius"] = new List<string> { ti.Value.Radius.ToString() };
}
// [ZZ] inherit arguments from game configuration
//
if (!actor.props.ContainsKey("$clearargs"))
{
for (int i = 0; i < 5; i++)
{
if (actor.args[i] != null)
continue; // don't touch it if we already have overrides
ArgumentInfo arg = ti.Value.Args[i];
if (arg != null && arg.Used)
actor.args[i] = arg;
}
}
thingfound = true;
break;
}
if (actor.baseclass == null && !thingfound)
LogWarning("Unable to find \"" + inheritclass + "\" class to inherit from, while parsing \"" + cls.ClassName + "\"");
}
}
// Mixins. https://zdoom.org/wiki/ZScript_mixins
if (((ZScriptActorStructure)actor).Mixins.Count > 0)
{
foreach(string mixinclassname in ((ZScriptActorStructure)actor).Mixins)
{
if(!mixinclasses.ContainsKey(mixinclassname))
{
LogWarning("Unable to find \"" + mixinclassname + "\" mixin class while parsing \"" + actor.ClassName + "\"");
continue;
}
ZScriptClassStructure mixincls = mixinclasses[mixinclassname];
// States
if(actor.states.Count == 0 && mixincls.Actor.states.Count != 0)
{
// Can't use HasState and GetState here, because it does some magic that will not work for mixins
if (!actor.states.ContainsKey("spawn") && mixincls.Actor.states.ContainsKey("spawn"))
actor.states.Add("spawn", mixincls.Actor.GetState("spawn"));
}
// Properties
if (!actor.props.ContainsKey("height") && mixincls.Actor.props.ContainsKey("height"))
actor.props["height"] = new List<string>(mixincls.Actor.props["height"]);
if (!actor.props.ContainsKey("radius") && mixincls.Actor.props.ContainsKey("radius"))
actor.props["radius"] = new List<string>(mixincls.Actor.props["radius"]);
// Flags
if (!actor.flags.ContainsKey("spawnceiling") && mixincls.Actor.flags.ContainsKey("spawnceiling"))
actor.flags["spawnceiling"] = true;
if (!actor.flags.ContainsKey("solid") && mixincls.Actor.flags.ContainsKey("solid"))
actor.flags["solid"] = true;
// user_ variables
foreach (string uservarname in mixincls.Actor.uservars.Keys)
actor.uservars[uservarname] = mixincls.Actor.uservars[uservarname];
}
}
// Extensions. https://zdoom.org/wiki/ZScript_classes#Extending_Classes
if (cls.Extensions.Count > 0)
{
foreach(ZScriptClassStructure extension in cls.Extensions)
{
ActorStructure extenseionactor = extension.Actor;
if (extenseionactor == null)
continue;
// States
if (extenseionactor.states.ContainsKey("spawn"))
actor.states["spawn"] = extenseionactor.GetState("spawn");
// Properties
if (extenseionactor.props.ContainsKey("height"))
actor.props["height"] = new List<string>(extenseionactor.props["height"]);
if (extenseionactor.props.ContainsKey("radius"))
actor.props["radius"] = new List<string>(extenseionactor.props["radius"]);
// Flags
if (extenseionactor.flags.ContainsKey("spawnceiling"))
actor.flags["spawnceiling"] = true;
if (extenseionactor.flags.ContainsKey("solid"))
actor.flags["solid"] = true;
// user_ variables
foreach (string uservarname in extenseionactor.uservars.Keys)
{
actor.uservars[uservarname] = extenseionactor.uservars[uservarname];
if (extenseionactor.uservar_defaults.ContainsKey(uservarname))
actor.uservar_defaults[uservarname] = extenseionactor.uservar_defaults[uservarname];
}
}
}
}
}
// validate user variables (no variables should shadow parent variables)
foreach (ZScriptClassStructure cls in allclasseslist)
{
ActorStructure actor = cls.Actor;
if (actor == null)
continue;
ActorStructure actorbase = actor.baseclass;
while (actorbase != null)
{
foreach (string uservar in actor.uservars.Keys)
{
if (actorbase.uservars.ContainsKey(uservar))
{
actor.uservars.Clear();
ReportError("Variable \"" + uservar + "\" in class \"" + actor.classname + "\" shadows variable \"" + uservar + "\" in base class \"" + actorbase.classname + "\". This is not supported");
goto stopValidatingCompletely;
}
}
actorbase = actorbase.baseclass;
}
}
stopValidatingCompletely:
datastream = odatastream;
return true;
}
#endregion
#region ================== Methods
protected override int GetCurrentLineNumber()
{
prevstreamposition = (tokenizer != null) ? tokenizer.LastPosition : -1;
return base.GetCurrentLineNumber();
}
/// <summary>
/// This returns a supported actor by name. Returns null when no supported actor with the specified name can be found. This operation is of O(1) complexity.
/// </summary>
public ActorStructure GetActorByName(string name)
{
name = name.ToLowerInvariant();
return actors.ContainsKey(name) ? actors[name] : null;
}
/// <summary>
/// This returns a supported actor by DoomEdNum. Returns null when no supported actor with the specified name can be found. Please note that this operation is of O(n) complexity!
/// </summary>
public ActorStructure GetActorByDoomEdNum(int doomednum)
{
foreach (ActorStructure a in actors.Values)
if (a.DoomEdNum == doomednum) return a;
return null;
}
// This returns an actor by name
// Returns null when actor cannot be found
internal ActorStructure GetArchivedActorByName(string name, bool unique)
{
Dictionary<string, ActorStructure> dict = (unique) ? realarchivedactors : archivedactors;
name = name.ToLowerInvariant();
return (dict.ContainsKey(name) ? dict[name] : null);
}
internal void ClearActors()
{
// Initialize
actors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
archivedactors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
realarchivedactors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
allclasses = new Dictionary<string, ZScriptClassStructure>();
allclasseslist = new List<ZScriptClassStructure>();
mixinclasses = new Dictionary<string, ZScriptClassStructure>();
mixinclasseslist = new List<ZScriptClassStructure>();
}
#endregion
}
}