UltimateZoneBuilder/Source/Core
2020-12-13 14:03:53 +01:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Color picker dialog: custom colors are now saved 2020-11-21 13:12:01 +01:00
Controls Color picker dialog: custom colors are now saved 2020-11-21 13:12:01 +01:00
Data Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
Editing Oops, forgot one flipped #if while testing 2020-10-03 23:34:07 +02:00
General Fix compilation error of Windows targets 2020-09-12 12:14:06 +03:00
Geometry Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
GZBuilder Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
IO Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
Map Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
Windows More renaming GZDB Visual Mode to just Visual Mode 2020-11-01 18:33:19 +01:00
ZDoom ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment 2020-10-24 21:23:06 +02:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
BuilderMono.csproj Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00