UltimateZoneBuilder/Help/e_makesectors.html
2009-04-15 14:33:30 +00:00

42 lines
1.7 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Make Sectors Mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
<script type="text/javascript" src="scripts.js"></script>
</head>
<body onresize="autoadjustheight('classiccontrols')">
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Make Sectors Mode">
</object>
<div id="title"><h1>Make Sectors Mode</h1></div>
<div id="contents">
<p>
With this mode you can create new sectors from existing geometry only. This is useful to fix broken sectors, split the islands from a single sector into multiple sectors, or create sectors from enclosed void areas. When moving the mouse over the map, the potential sector is highlighted. Use <b title="Left Mouse Button">LMB</b> to create the new sector.<br />
<br />
The Make Sectors editing mode is one of the classic (2D) editing modes.
<h2>Default Controls</h2>
<table border="0" cellspacing="6" width="90%">
<tr>
<td width="150" valign="top"><b>M</b></td>
<td>Switches from any other classic editing mode to this mode.</td>
</tr>
<tr>
<td valign="top"><b title="Left Mouse Button">LMB</b></td>
<td>Click to create a new, closed sector.</td>
</tr>
<tr>
<td valign="top"><b title="Right Mouse Button">RMB</b></td>
<td>Click to create a new, closed sector and edit it's properties.</td>
</tr>
</table>
</p>
</div>
</body>