UltimateZoneBuilder/Source/Native/Precomp.h
volte 7fbd07e586
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00

44 lines
1.4 KiB
C++

/*
** BuilderNative Renderer
** Copyright (c) 2019 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include <cstdint>
#include <algorithm>
#include <vector>
#include <map>
#include <memory>
#include <string>
#ifdef WIN32
#include <Windows.h>
#undef min
#undef max
#endif
#include "OpenGL/gl_load/gl_system.h"
#define APART(x) (static_cast<uint32_t>(x) >> 24)
#define RPART(x) ((static_cast<uint32_t>(x) >> 16) & 0xff)
#define GPART(x) ((static_cast<uint32_t>(x) >> 8) & 0xff)
#define BPART(x) (static_cast<uint32_t>(x) & 0xff)